#version 100 | |
precision mediump float; | |
uniform highp sampler2D uTextureSampler_0_Stage0; | |
varying highp vec2 vTextureCoords_Stage0; | |
varying mediump vec4 vinColor_Stage0; | |
void main() { | |
vec4 outputColor_Stage0; | |
vec4 outputCoverage_Stage0; | |
{ | |
outputColor_Stage0 = vinColor_Stage0; | |
outputCoverage_Stage0 = texture2D(uTextureSampler_0_Stage0, vTextureCoords_Stage0).wwww; | |
} | |
{ | |
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0; | |
} | |
} |