blob: db61a20f1743fac26be71ba021a9e0e9d96c9fbc [file] [log] [blame]
#version 100
precision mediump float;
uniform highp sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying mediump vec4 vinColor_Stage0;
void main() {
vec4 outputColor_Stage0;
vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vinColor_Stage0;
outputCoverage_Stage0 = texture2D(uTextureSampler_0_Stage0, vTextureCoords_Stage0).wwww;
}
{
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
}
}