blob: 6f56f8f8ea798a772a60770aecf69b2d31d8c2fb [file] [log] [blame]
#version 100
precision mediump float;
uniform vec4 uTexDom_Stage1;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
{
bvec4 outside;
outside.xy = lessThan(vTransformedCoords_0_Stage0, uTexDom_Stage1.xy);
outside.zw = greaterThan(vTransformedCoords_0_Stage0, uTexDom_Stage1.zw);
output_Stage1 = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : outputColor_Stage0 * texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
}
}
{
gl_FragColor = output_Stage1;
}
}