#version 100 | |
precision mediump float; | |
uniform sampler2D uSampler0_Stage0; | |
uniform sampler2D uSampler1_Stage0; | |
uniform mat4 uYUVMatrix_Stage0; | |
varying vec2 vMatrixCoord_Stage0; | |
void main() { | |
vec4 output_Stage0; | |
{ | |
// Stage 0: YUV to RGB | |
output_Stage0 = vec4( | |
texture2D(uSampler0_Stage0, vMatrixCoord_Stage0).aaaa.r, | |
texture2D(uSampler1_Stage0, vMatrixCoord_Stage0).ra, | |
1.0) * uYUVMatrix_Stage0; | |
} | |
gl_FragColor = output_Stage0; | |
} |