blob: a6ea06d0942c37b8a571f2d1af4813d482091acc [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
uniform vec4 uproxyRect_Stage1;
uniform float uprofileSize_Stage1;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
void main() {
highp vec2 _sktmpCoord = gl_FragCoord.xy;
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
vec2 translatedPos = sk_FragCoord.xy - uproxyRect_Stage1.xy;
float width = uproxyRect_Stage1.z - uproxyRect_Stage1.x;
float height = uproxyRect_Stage1.w - uproxyRect_Stage1.y;
vec2 smallDims = vec2(width - uprofileSize_Stage1, height - uprofileSize_Stage1);
float center = 2.0 * floor(uprofileSize_Stage1 / 2.0 + 0.25) - 1.0;
vec2 wh = smallDims - vec2(center, center);
float horiz_lookup;
{
float coord = (abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / uprofileSize_Stage1;
horiz_lookup = texture2D(uTextureSampler_0_Stage1, vec2(coord, 0.5)).wwww.w;
}
float vert_lookup;
{
float coord = (abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y) / uprofileSize_Stage1;
vert_lookup = texture2D(uTextureSampler_0_Stage1, vec2(coord, 0.5)).wwww.w;
}
float final = horiz_lookup * vert_lookup;
output_Stage1 = vec4(final);
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}