#version 100 | |
precision mediump float; | |
uniform sampler2D uSampler0_Stage0; | |
uniform float uGradientYCoordFS_Stage0; | |
varying vec4 vColor; | |
varying vec2 vMatrixCoord_Stage0; | |
void main() { | |
vec4 output_Stage0; | |
{ | |
// Stage 0: Radial Gradient | |
vec2 coord = vec2(length(vMatrixCoord_Stage0), uGradientYCoordFS_Stage0); | |
output_Stage0 = (vColor * texture2D(uSampler0_Stage0, coord)); | |
} | |
gl_FragColor = output_Stage0; | |
} | |