#version 100 | |
precision mediump float; | |
uniform sampler2D uSampler0_Stage0; | |
uniform vec4 uproxyRect_Stage0; | |
uniform float uprofileSize_Stage0; | |
uniform float uRTHeight; | |
varying vec4 vColor; | |
void main() { | |
vec4 fragCoordYDown = | |
vec4(gl_FragCoord.x, uRTHeight - gl_FragCoord.y, 1.0, 1.0); | |
vec4 output_Stage0; | |
{ | |
// Stage 0: RectBlur | |
vec4 src=vColor; | |
vec2 translatedPos = fragCoordYDown.xy - uproxyRect_Stage0.xy; | |
float width = uproxyRect_Stage0.z - uproxyRect_Stage0.x; | |
float height = uproxyRect_Stage0.w - uproxyRect_Stage0.y; | |
vec2 smallDims = | |
vec2(width - uprofileSize_Stage0, height-uprofileSize_Stage0); | |
float center = 2.0 * floor(uprofileSize_Stage0/2.0 + .25) - 1.0; | |
vec2 wh = smallDims - vec2(center,center); | |
float horiz_lookup; | |
{ | |
float coord = (0.5 * (abs(2.0*translatedPos.x - width) - wh.x))/uprofileSize_Stage0; | |
horiz_lookup = texture2D(uSampler0_Stage0, vec2(coord,0.5)).aaaa.a; | |
} | |
float vert_lookup; | |
{ | |
float coord = (0.5 * (abs(2.0*translatedPos.y - height) - wh.y))/uprofileSize_Stage0; | |
vert_lookup = texture2D(uSampler0_Stage0, vec2(coord,0.5)).aaaa.a; | |
} | |
float final = horiz_lookup * vert_lookup; | |
output_Stage0 = src * vec4(final); | |
} | |
gl_FragColor = output_Stage0; | |
} | |