#version 100 | |
precision mediump float; | |
uniform sampler2D uSampler0_Stage0; | |
uniform vec4 uproxyRect_Stage0; | |
uniform float uprofileSize_Stage0; | |
uniform float uRTHeight; | |
uniform vec4 urect_Stage1; | |
varying vec4 vColor; | |
void main() { | |
vec4 fragCoordYDown = vec4(gl_FragCoord.x, uRTHeight - gl_FragCoord.y, 1.0, 1.0); | |
vec4 output_Stage0; | |
{ | |
// Stage 0: RectBlur | |
vec4 src=vColor; | |
vec2 translatedPos = fragCoordYDown.xy - uproxyRect_Stage0.xy; | |
float width = uproxyRect_Stage0.z - uproxyRect_Stage0.x; | |
float height = uproxyRect_Stage0.w - uproxyRect_Stage0.y; | |
vec2 smallDims = vec2(width - uprofileSize_Stage0, height-uprofileSize_Stage0); | |
float center = 2.0 * floor(uprofileSize_Stage0/2.0 + .25) - 1.0; | |
vec2 wh = smallDims - vec2(center,center); | |
float horiz_lookup; | |
{ | |
float coord = (0.5 * (abs(2.0*translatedPos.x - width) - wh.x))/uprofileSize_Stage0; | |
horiz_lookup = texture2D(uSampler0_Stage0, vec2(coord,0.5)).aaaa.a; | |
} | |
float vert_lookup; | |
{ | |
float coord = (0.5 * (abs(2.0*translatedPos.y - height) - wh.y))/uprofileSize_Stage0; | |
vert_lookup = texture2D(uSampler0_Stage0, vec2(coord,0.5)).aaaa.a; | |
} | |
float final = horiz_lookup * vert_lookup; | |
output_Stage0 = src * vec4(final); | |
} | |
vec4 output_Stage1; | |
{ | |
// Stage 1: AARect | |
float xSub, ySub; | |
xSub = min(fragCoordYDown.x - urect_Stage1.x, 0.0); | |
xSub += min(urect_Stage1.z - fragCoordYDown.x, 0.0); | |
ySub = min(fragCoordYDown.y - urect_Stage1.y, 0.0); | |
ySub += min(urect_Stage1.w - fragCoordYDown.y, 0.0); | |
float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0)); | |
alpha = 1.0 - alpha; | |
output_Stage1 = (output_Stage0 * alpha); | |
} | |
gl_FragColor = output_Stage1; | |
} | |