blob: 4af9e645ddb778be6fb136eecd29f5b820c3bafa [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
uniform vec4 urect_Stage1;
varying mediump vec4 vcolor_Stage0;
void main() {
highp vec2 _sktmpCoord = gl_FragCoord.xy;
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
float xSub, ySub;
xSub = min(sk_FragCoord.x - urect_Stage1.x, 0.0);
xSub += min(urect_Stage1.z - sk_FragCoord.x, 0.0);
ySub = min(sk_FragCoord.y - urect_Stage1.y, 0.0);
ySub += min(urect_Stage1.w - sk_FragCoord.y, 0.0);
float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));
alpha = 1.0 - alpha;
output_Stage1 = vec4(alpha);
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}