blob: 37b5f4a5d34aa636c1c237714ed1ac8d7bda2b82 [file] [log] [blame]
#version 100
precision mediump float;
uniform vec4 uTexDom_Stage1_c0;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
vec4 child;
{
child = texture2D(uTextureSampler_0_Stage1, clamp(vTransformedCoords_0_Stage0, uTexDom_Stage1_c0.xy, uTexDom_Stage1_c0.zw));
}
output_Stage1 = child * outputColor_Stage0.w;
}
{
gl_FragColor = output_Stage1;
}
}