| #version 100 |
| |
| precision mediump float; |
| uniform vec4 uTexDom_Stage1_c0; |
| uniform highp sampler2D uTextureSampler_0_Stage1; |
| varying mediump vec4 vcolor_Stage0; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| void main() { |
| vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| vec4 output_Stage1; |
| { |
| vec4 child; |
| { |
| child = texture2D(uTextureSampler_0_Stage1, clamp(vTransformedCoords_0_Stage0, uTexDom_Stage1_c0.xy, uTexDom_Stage1_c0.zw)); |
| } |
| output_Stage1 = child * outputColor_Stage0.w; |
| } |
| { |
| gl_FragColor = output_Stage1; |
| } |
| } |