blob: 73d17bd3b1db464163c1cb65b1e5c30b128ea3f2 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
uniform vec4 uscaleAndTranslate_Stage2;
uniform vec4 uTexDom_Stage2;
uniform highp sampler2D uTextureSampler_0_Stage1;
uniform highp sampler2D uTextureSampler_0_Stage2;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
highp vec2 _sktmpCoord = gl_FragCoord.xy;
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).wwww;
}
vec4 output_Stage2;
{
vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage2.xy + uscaleAndTranslate_Stage2.zw;
{
bvec4 outside;
outside.xy = lessThan(coords, uTexDom_Stage2.xy);
outside.zw = greaterThan(coords, uTexDom_Stage2.zw);
output_Stage2 = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : output_Stage1 * texture2D(uTextureSampler_0_Stage2, coords);
}
}
{
gl_FragColor = outputColor_Stage0 * output_Stage2;
}
}