| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| uniform vec4 uscaleAndTranslate_Stage2; |
| uniform vec4 uTexDom_Stage2; |
| uniform highp sampler2D uTextureSampler_0_Stage1; |
| uniform highp sampler2D uTextureSampler_0_Stage2; |
| varying mediump vec4 vcolor_Stage0; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| void main() { |
| highp vec2 _sktmpCoord = gl_FragCoord.xy; |
| highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0); |
| vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| vec4 output_Stage1; |
| { |
| output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).wwww; |
| } |
| vec4 output_Stage2; |
| { |
| vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage2.xy + uscaleAndTranslate_Stage2.zw; |
| { |
| bvec4 outside; |
| outside.xy = lessThan(coords, uTexDom_Stage2.xy); |
| outside.zw = greaterThan(coords, uTexDom_Stage2.zw); |
| output_Stage2 = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : output_Stage1 * texture2D(uTextureSampler_0_Stage2, coords); |
| } |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage2; |
| } |
| } |