#version 100 | |
precision mediump float; | |
uniform vec4 uColors_Stage1_c0[2]; | |
varying mediump vec4 vcolor_Stage0; | |
varying highp vec2 vTransformedCoords_0_Stage0; | |
void main() { | |
vec4 outputColor_Stage0; | |
{ | |
outputColor_Stage0 = vcolor_Stage0; | |
} | |
vec4 output_Stage1; | |
{ | |
vec4 child; | |
{ | |
vec4 colorTemp = mix(uColors_Stage1_c0[0], uColors_Stage1_c0[1], clamp(length(vTransformedCoords_0_Stage0), 0.0, 1.0)); | |
child = colorTemp; | |
} | |
output_Stage1 = child * outputColor_Stage0.w; | |
} | |
{ | |
gl_FragColor = output_Stage1; | |
} | |
} |