#version 100 | |
uniform highp float u_skRTHeight; | |
precision mediump float; | |
uniform vec4 uscaleAndTranslate_Stage2; | |
uniform vec4 uTexDom_Stage2; | |
uniform highp sampler2D uTextureSampler_0_Stage1; | |
uniform highp sampler2D uTextureSampler_0_Stage2; | |
varying mediump vec4 vcolor_Stage0; | |
varying highp vec2 vTransformedCoords_0_Stage0; | |
void main() { | |
highp vec2 _sktmpCoord = gl_FragCoord.xy; | |
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0); | |
vec4 outputColor_Stage0; | |
{ | |
outputColor_Stage0 = vcolor_Stage0; | |
} | |
vec4 output_Stage1; | |
{ | |
vec4 child; | |
{ | |
child = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).xyzw; | |
} | |
output_Stage1 = child * outputColor_Stage0.w; | |
} | |
vec4 output_Stage2; | |
{ | |
vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage2.xy + uscaleAndTranslate_Stage2.zw; | |
{ | |
bvec4 outside; | |
outside.xy = lessThan(coords, uTexDom_Stage2.xy); | |
outside.zw = greaterThan(coords, uTexDom_Stage2.zw); | |
output_Stage2 = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : texture2D(uTextureSampler_0_Stage2, coords).wwww; | |
} | |
} | |
{ | |
gl_FragColor = output_Stage1 * output_Stage2; | |
} | |
} |