| # Copyright 2016 Google Inc. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| # This file defines 'glsl_keys', which is an input to glimp's |
| # map_glsl_shaders.gypi tool used to map GLSL shaders to platform-specific |
| # shaders, mapping them by filename. The 'glsl_keys' variable defined here |
| # lists all GLSL shaders intended to be used by Cobalt. Make sure that this |
| # is included before including 'glimp/map_glsl_shaders.gypi'. |
| |
| { |
| 'variables': { |
| 'glsl_shaders_dir': '<(DEPTH)/cobalt/renderer/glimp_shaders/glsl', |
| 'glsl_shaders': [ |
| '<!@(ls -1 <(DEPTH)/cobalt/renderer/glimp_shaders/glsl/*.glsl |xargs -n 1 basename)', |
| ], |
| } |
| } |