blob: 57b4fa73c3f76bfbc2ef74bdbe8e747510a7e5a6 [file] [log] [blame]
attribute vec2 a_position;
attribute vec2 a_tex_coord;
varying vec2 v_tex_coord;
void main() {
gl_Position = vec4(a_position.x, a_position.y, 0, 1);
v_tex_coord = a_tex_coord;
}