#version 100 | |
uniform mat3 uViewM; | |
uniform vec4 urtAdjustment; | |
attribute vec2 inPosition; | |
attribute vec4 inColor; | |
attribute vec4 inCircleEdge; | |
varying vec4 vColor; | |
varying vec4 vCircleEdge_Stage0; | |
void main() { | |
vec3 pos3 = uViewM * vec3(inPosition, 1); | |
vColor = inColor; | |
{ | |
// Stage 0: CircleEdge | |
vCircleEdge_Stage0 = inCircleEdge; | |
} | |
gl_Position = vec4(dot(pos3.xz, urtAdjustment.xy), | |
dot(pos3.yz, urtAdjustment.zw), 0, pos3.z); | |
} |