| #version 100 |
| |
| precision highp float; |
| uniform highp vec4 urtAdjustment_Stage0; |
| uniform highp mat3 uViewM_Stage0; |
| attribute highp vec2 inPosition; |
| attribute mediump vec4 inColor; |
| attribute highp vec2 inTextureCoords; |
| varying mediump vec4 vinColor_Stage0; |
| varying highp vec2 vTextureCoords_Stage0; |
| varying highp vec2 vIntTextureCoords_Stage0; |
| void main() { |
| vinColor_Stage0 = inColor; |
| vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy; |
| vTextureCoords_Stage0 = inTextureCoords; |
| vIntTextureCoords_Stage0 = vec2(2048.0, 4096.0) * inTextureCoords; |
| gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0); |
| } |
| |