| #version 100 |
| |
| precision highp float; |
| uniform highp vec4 urtAdjustment_Stage0; |
| attribute highp vec2 inPosition; |
| attribute mediump vec4 inColor; |
| attribute mediump float inCoverage; |
| varying mediump vec4 vcolor_Stage0; |
| varying mediump float vinCoverage_Stage0; |
| void main() { |
| vec4 color = inColor; |
| vcolor_Stage0 = color; |
| vec2 pos2 = inPosition; |
| vinCoverage_Stage0 = inCoverage; |
| gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0); |
| } |