| #version 100 | |
| precision highp float; | |
| uniform highp vec4 urtAdjustment_Stage0; | |
| attribute highp vec2 inPosition; | |
| attribute mediump vec4 inColor; | |
| varying mediump vec4 vcolor_Stage0; | |
| void main() { | |
| vec4 color = inColor; | |
| vcolor_Stage0 = color; | |
| vec2 pos2 = inPosition; | |
| gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0); | |
| } |