| #version 100 | |
| uniform mat3 uViewM; | |
| uniform vec4 urtAdjustment; | |
| attribute vec2 inPosition; | |
| attribute vec4 inColor; | |
| attribute vec4 inCoverage; | |
| varying vec4 vColor; | |
| varying vec4 vCoverage; | |
| void main() | |
| { | |
| vec3 pos3 = uViewM * vec3(inPosition, 1); | |
| vColor = inColor; | |
| vCoverage = inCoverage; | |
| gl_Position = vec4(dot(pos3.xz, urtAdjustment.xy), dot(pos3.yz, urtAdjustment.zw), 0, pos3.z); | |
| } |