| #version 100 |
| |
| precision highp float; |
| uniform highp vec4 urtAdjustment_Stage0; |
| attribute mediump vec2 inPosition; |
| attribute mediump vec4 inColor; |
| attribute mediump vec2 inEllipseOffset; |
| attribute mediump vec4 inEllipseRadii; |
| varying mediump vec2 vEllipseOffsets_Stage0; |
| varying mediump vec4 vEllipseRadii_Stage0; |
| varying mediump vec4 vinColor_Stage0; |
| void main() { |
| vEllipseOffsets_Stage0 = inEllipseOffset; |
| vEllipseRadii_Stage0 = inEllipseRadii; |
| vinColor_Stage0 = inColor; |
| vec2 pos2 = inPosition; |
| gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0); |
| } |