| #version 100 |
| |
| precision highp float; |
| uniform highp vec4 urtAdjustment_Stage0; |
| uniform highp mat3 uViewM_Stage0; |
| attribute highp vec2 inPosition; |
| attribute mediump vec4 inColor; |
| attribute mediump vec2 inEllipseOffsets0; |
| attribute mediump vec2 inEllipseOffsets1; |
| varying mediump vec2 vEllipseOffsets0_Stage0; |
| varying mediump vec2 vEllipseOffsets1_Stage0; |
| varying mediump vec4 vinColor_Stage0; |
| void main() { |
| vEllipseOffsets0_Stage0 = inEllipseOffsets0; |
| vEllipseOffsets1_Stage0 = inEllipseOffsets1; |
| vinColor_Stage0 = inColor; |
| vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy; |
| gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0); |
| } |