#version 100 | |
precision highp float; | |
uniform highp vec4 urtAdjustment_Stage0; | |
attribute mediump vec2 inPosition; | |
attribute mediump vec4 inColor; | |
attribute mediump vec4 inQuadEdge; | |
varying mediump vec4 vQuadEdge_Stage0; | |
varying mediump vec4 vinColor_Stage0; | |
void main() { | |
vQuadEdge_Stage0 = inQuadEdge; | |
vinColor_Stage0 = inColor; | |
vec2 pos2 = inPosition; | |
gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0); | |
} |