| #version 100 | |
| uniform mat3 uViewM; | |
| uniform mat3 uStageMatrix_Stage0; | |
| uniform vec4 urtAdjustment; | |
| attribute vec2 inPosition; | |
| attribute vec4 inColor; | |
| varying vec4 vColor; | |
| varying vec2 vMatrixCoord_Stage0; | |
| void main() { | |
| vec3 pos3 = uViewM * vec3(inPosition, 1); | |
| vColor = inColor; | |
| vMatrixCoord_Stage0 = (uStageMatrix_Stage0 * vec3(inPosition, 1)).xy; | |
| { | |
| // Stage 0: Texture | |
| } | |
| gl_Position = vec4(dot(pos3.xz, urtAdjustment.xy), | |
| dot(pos3.yz, urtAdjustment.zw), 0, pos3.z); | |
| } |