#version 100 | |
uniform mat3 uViewM; | |
uniform mat3 uStageMatrix_Stage0; | |
uniform mat3 uStageMatrix_Stage1; | |
uniform vec4 urtAdjustment; | |
attribute vec2 inPosition; | |
attribute vec4 inColor; | |
varying vec4 vColor; | |
varying vec2 vMatrixCoord_Stage0; | |
varying vec2 vMatrixCoord_Stage1; | |
void main() { | |
vec3 pos3 = uViewM * vec3(inPosition, 1); | |
vColor = inColor; | |
vMatrixCoord_Stage0 = (uStageMatrix_Stage0 * vec3(inPosition, 1)).xy; | |
{ // Stage 0: Texture | |
} | |
vMatrixCoord_Stage1 = (uStageMatrix_Stage1 * vec3(inPosition, 1)).xy; | |
{ // Stage 1: TextureDomain | |
} | |
gl_Position = vec4(dot(pos3.xz, urtAdjustment.xy), | |
dot(pos3.yz, urtAdjustment.zw), 0, pos3.z); | |
} |