blob: e747f404434e72f4ff1070efb2efdcf00fb8b161 [file] [log] [blame]
#version 100
precision highp float;
uniform highp vec4 urtAdjustment_Stage0;
uniform highp mat3 uViewM_Stage0;
attribute highp vec2 inPosition;
void main() {
vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy;
gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0);
}