#version 100 | |
precision highp float; | |
uniform highp vec4 urtAdjustment_Stage0; | |
uniform highp mat3 uViewM_Stage0; | |
attribute highp vec2 inPosition; | |
void main() { | |
vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy; | |
gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0); | |
} |