| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/shader_base.h" |
| |
| #include "base/logging.h" |
| #include "cobalt/renderer/backend/egl/utils.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| void ShaderBase::BindAttribLocation(GLuint program, GLuint location, |
| const char* name) { |
| GL_CALL(glBindAttribLocation(program, location, name)); |
| } |
| |
| GLuint ShaderBase::GetUniformLocation(GLuint program, const char* name) { |
| GLint location = glGetUniformLocation(program, name); |
| DCHECK_NE(location, -1); |
| return static_cast<GLuint>(location); |
| } |
| |
| void ShaderBase::SetTextureUnitForUniformSampler(GLuint uniform_location, |
| GLenum texture_unit) { |
| GL_CALL(glUniform1i(uniform_location, texture_unit - GL_TEXTURE0)); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |