| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <vector> |
| |
| #include "cobalt/renderer/rasterizer/skia/vertex_buffer_object.h" |
| |
| #include "cobalt/renderer/backend/egl/utils.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace skia { |
| |
| VertexBufferObject::VertexBufferObject( |
| scoped_ptr<std::vector<render_tree::Mesh::Vertex> > vertices, |
| GLenum draw_mode) |
| : vertex_count_(vertices->size()), draw_mode_(draw_mode) { |
| scoped_array<float> buffer(new float[5 * vertex_count_]); |
| |
| for (size_t i = 0; i < vertices->size(); i++) { |
| buffer[5 * i] = vertices->at(i).x; |
| buffer[5 * i + 1] = vertices->at(i).y; |
| buffer[5 * i + 2] = vertices->at(i).z; |
| buffer[5 * i + 3] = vertices->at(i).u; |
| buffer[5 * i + 4] = vertices->at(i).v; |
| } |
| |
| // Setup position and texture coordinate vertex buffer. |
| GL_CALL(glGenBuffers(1, &mesh_vertex_buffer_)); |
| DLOG(INFO) << "Created VBO with buffer id " << mesh_vertex_buffer_; |
| GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, mesh_vertex_buffer_)); |
| GL_CALL(glBufferData(GL_ARRAY_BUFFER, vertex_count_ * 5 * sizeof(float), |
| buffer.get(), GL_STATIC_DRAW)); |
| |
| // Vertex list data object is deleted at this point. |
| } |
| |
| VertexBufferObject::~VertexBufferObject() { |
| DLOG(INFO) << "Deleted VBO with buffer id " << mesh_vertex_buffer_; |
| GL_CALL(glDeleteBuffers(1, &mesh_vertex_buffer_)); |
| } |
| |
| void VertexBufferObject::Bind() const { |
| GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, mesh_vertex_buffer_)); |
| } |
| |
| } // namespace skia |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |