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// Copyright 2014 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_SCRIPT_SCRIPT_RUNNER_H_
#define COBALT_SCRIPT_SCRIPT_RUNNER_H_
#include <string>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "cobalt/base/source_location.h"
namespace cobalt {
namespace script {
class GlobalEnvironment;
// Maintains a handle to a JavaScript global object, and provides an interface
// to execute JavaScript code.
class ScriptRunner {
public:
static scoped_ptr<ScriptRunner> CreateScriptRunner(
const scoped_refptr<GlobalEnvironment>& global_environment);
// |out_succeeded| is an optional parameter which reports whether the
// script executed without errors.
virtual std::string Execute(const std::string& script_utf8,
const base::SourceLocation& script_location,
bool mute_errors, bool* out_succeeded) = 0;
virtual GlobalEnvironment* GetGlobalEnvironment() const { return NULL; }
virtual ~ScriptRunner() {}
};
} // namespace script
} // namespace cobalt
#endif // COBALT_SCRIPT_SCRIPT_RUNNER_H_