blob: 9a78e73bf8d67098bf075649829b617116575b33 [file] [log] [blame]
// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_STORAGE_SAVEGAME_FAKE_H_
#define COBALT_STORAGE_SAVEGAME_FAKE_H_
#if defined(COBALT_BUILD_TYPE_GOLD)
#error Only for use in non production builds
#endif
#include "cobalt/storage/savegame.h"
namespace cobalt {
namespace storage {
// We pretend to provide persistent storage for a test savegame.
// We only support a single "file".
class SavegameFake : public Savegame {
public:
explicit SavegameFake(const Options& options);
~SavegameFake() override {
if (options_.delete_on_destruction) {
Delete();
}
}
bool PlatformRead(ByteVector* bytes, size_t max_to_read) override;
bool PlatformWrite(const ByteVector& bytes) override;
bool PlatformDelete() override;
static scoped_ptr<Savegame> Create(const Options& options);
private:
static ByteVector* s_persistent_data_;
};
} // namespace storage
} // namespace cobalt
#endif // COBALT_STORAGE_SAVEGAME_FAKE_H_