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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLIMP_GLES_UNIFORM_INFO_H_
#define GLIMP_GLES_UNIFORM_INFO_H_
namespace glimp {
namespace gles {
// Maintains information about a shader program uniform. In particular, it
// tracks the type, count and element size of a uniform. For example,
// an array of 8 vec2s would be described by
// UniformInfo(UniformInfo::kTypeFloat, 8, 2)
struct UniformInfo {
enum Type {
kTypeFloat,
kTypeInteger,
kTypeMatrix,
kTypeUnknown,
};
UniformInfo() : type(kTypeUnknown), count(-1), element_size(-1) {}
UniformInfo(Type type, int count, int element_size)
: type(type), count(count), element_size(element_size) {}
bool operator==(const UniformInfo& rhs) const {
return type == rhs.type && count == rhs.count &&
element_size == rhs.element_size;
}
bool operator!=(const UniformInfo& rhs) const { return !operator==(rhs); }
// Data type of this uniform.
Type type;
// Number of uniforms in an array.
int count;
// The "vector size" of the uniform.
int element_size;
};
} // namespace gles
} // namespace glimp
#endif // GLIMP_GLES_UNIFORM_INFO_H_