| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_SOCKET_H_ |
| #define NET_SOCKET_SOCKET_H_ |
| |
| #include "net/base/completion_callback.h" |
| #include "net/base/net_export.h" |
| |
| namespace net { |
| |
| class IOBuffer; |
| |
| // Represents a read/write socket. |
| class NET_EXPORT Socket { |
| public: |
| virtual ~Socket() {} |
| |
| // Reads data, up to |buf_len| bytes, from the socket. The number of bytes |
| // read is returned, or an error is returned upon failure. |
| // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently |
| // connected. Zero is returned once to indicate end-of-file; the return value |
| // of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING |
| // is returned if the operation could not be completed synchronously, in which |
| // case the result will be passed to the callback when available. If the |
| // operation is not completed immediately, the socket acquires a reference to |
| // the provided buffer until the callback is invoked or the socket is |
| // closed. If the socket is Disconnected before the read completes, the |
| // callback will not be invoked. |
| virtual int Read(IOBuffer* buf, int buf_len, |
| const CompletionCallback& callback) = 0; |
| |
| // Writes data, up to |buf_len| bytes, to the socket. Note: data may be |
| // written partially. The number of bytes written is returned, or an error |
| // is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if |
| // the socket is not currently connected. The return value when the |
| // connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING |
| // is returned if the operation could not be completed synchronously, in which |
| // case the result will be passed to the callback when available. If the |
| // operation is not completed immediately, the socket acquires a reference to |
| // the provided buffer until the callback is invoked or the socket is |
| // closed. Implementations of this method should not modify the contents |
| // of the actual buffer that is written to the socket. If the socket is |
| // Disconnected before the write completes, the callback will not be invoked. |
| virtual int Write(IOBuffer* buf, int buf_len, |
| const CompletionCallback& callback) = 0; |
| |
| // Set the receive buffer size (in bytes) for the socket. |
| // Note: changing this value can affect the TCP window size on some platforms. |
| // Returns true on success, or false on failure. |
| virtual bool SetReceiveBufferSize(int32 size) = 0; |
| |
| // Set the send buffer size (in bytes) for the socket. |
| // Note: changing this value can affect the TCP window size on some platforms. |
| // Returns true on success, or false on failure. |
| virtual bool SetSendBufferSize(int32 size) = 0; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_SOCKET_H_ |