blob: b784e3afde1be1b6052910f1727f223fdc277576 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/socks5_client_socket.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/debug/trace_event.h"
#include "base/format_macros.h"
#include "base/string_util.h"
#include "base/sys_byteorder.h"
#include "net/base/io_buffer.h"
#include "net/base/net_log.h"
#include "net/base/net_util.h"
#include "net/socket/client_socket_handle.h"
namespace net {
const unsigned int SOCKS5ClientSocket::kGreetReadHeaderSize = 2;
const unsigned int SOCKS5ClientSocket::kWriteHeaderSize = 10;
const unsigned int SOCKS5ClientSocket::kReadHeaderSize = 5;
const uint8 SOCKS5ClientSocket::kSOCKS5Version = 0x05;
const uint8 SOCKS5ClientSocket::kTunnelCommand = 0x01;
const uint8 SOCKS5ClientSocket::kNullByte = 0x00;
#if !defined(OS_STARBOARD)
COMPILE_ASSERT(sizeof(struct in_addr) == 4, incorrect_system_size_of_IPv4);
#if defined(IN6ADDR_ANY_INIT)
COMPILE_ASSERT(sizeof(struct in6_addr) == 16, incorrect_system_size_of_IPv6);
#endif
#endif
COMPILE_ASSERT(net::kIPv4AddressSize == 4,
incorrect_system_size_of_IPv4_constant);
COMPILE_ASSERT(net::kIPv6AddressSize == 16,
incorrect_system_size_of_IPv6_constant);
SOCKS5ClientSocket::SOCKS5ClientSocket(
ClientSocketHandle* transport_socket,
const HostResolver::RequestInfo& req_info)
: ALLOW_THIS_IN_INITIALIZER_LIST(
io_callback_(base::Bind(&SOCKS5ClientSocket::OnIOComplete,
base::Unretained(this)))),
transport_(transport_socket),
next_state_(STATE_NONE),
completed_handshake_(false),
bytes_sent_(0),
bytes_received_(0),
read_header_size(kReadHeaderSize),
host_request_info_(req_info),
net_log_(transport_socket->socket()->NetLog()) {
}
SOCKS5ClientSocket::SOCKS5ClientSocket(
StreamSocket* transport_socket,
const HostResolver::RequestInfo& req_info)
: ALLOW_THIS_IN_INITIALIZER_LIST(
io_callback_(base::Bind(&SOCKS5ClientSocket::OnIOComplete,
base::Unretained(this)))),
transport_(new ClientSocketHandle()),
next_state_(STATE_NONE),
completed_handshake_(false),
bytes_sent_(0),
bytes_received_(0),
read_header_size(kReadHeaderSize),
host_request_info_(req_info),
net_log_(transport_socket->NetLog()) {
transport_->set_socket(transport_socket);
}
SOCKS5ClientSocket::~SOCKS5ClientSocket() {
Disconnect();
}
int SOCKS5ClientSocket::Connect(const CompletionCallback& callback) {
DCHECK(transport_.get());
DCHECK(transport_->socket());
DCHECK_EQ(STATE_NONE, next_state_);
DCHECK(user_callback_.is_null());
// If already connected, then just return OK.
if (completed_handshake_)
return OK;
net_log_.BeginEvent(NetLog::TYPE_SOCKS5_CONNECT);
next_state_ = STATE_GREET_WRITE;
buffer_.clear();
int rv = DoLoop(OK);
if (rv == ERR_IO_PENDING) {
user_callback_ = callback;
} else {
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS5_CONNECT, rv);
}
return rv;
}
void SOCKS5ClientSocket::Disconnect() {
completed_handshake_ = false;
transport_->socket()->Disconnect();
// Reset other states to make sure they aren't mistakenly used later.
// These are the states initialized by Connect().
next_state_ = STATE_NONE;
user_callback_.Reset();
}
bool SOCKS5ClientSocket::IsConnected() const {
return completed_handshake_ && transport_->socket()->IsConnected();
}
bool SOCKS5ClientSocket::IsConnectedAndIdle() const {
return completed_handshake_ && transport_->socket()->IsConnectedAndIdle();
}
const BoundNetLog& SOCKS5ClientSocket::NetLog() const {
return net_log_;
}
void SOCKS5ClientSocket::SetSubresourceSpeculation() {
if (transport_.get() && transport_->socket()) {
transport_->socket()->SetSubresourceSpeculation();
} else {
NOTREACHED();
}
}
void SOCKS5ClientSocket::SetOmniboxSpeculation() {
if (transport_.get() && transport_->socket()) {
transport_->socket()->SetOmniboxSpeculation();
} else {
NOTREACHED();
}
}
bool SOCKS5ClientSocket::WasEverUsed() const {
if (transport_.get() && transport_->socket()) {
return transport_->socket()->WasEverUsed();
}
NOTREACHED();
return false;
}
bool SOCKS5ClientSocket::UsingTCPFastOpen() const {
if (transport_.get() && transport_->socket()) {
return transport_->socket()->UsingTCPFastOpen();
}
NOTREACHED();
return false;
}
int64 SOCKS5ClientSocket::NumBytesRead() const {
if (transport_.get() && transport_->socket()) {
return transport_->socket()->NumBytesRead();
}
NOTREACHED();
return -1;
}
base::TimeDelta SOCKS5ClientSocket::GetConnectTimeMicros() const {
if (transport_.get() && transport_->socket()) {
return transport_->socket()->GetConnectTimeMicros();
}
NOTREACHED();
return base::TimeDelta::FromMicroseconds(-1);
}
bool SOCKS5ClientSocket::WasNpnNegotiated() const {
if (transport_.get() && transport_->socket()) {
return transport_->socket()->WasNpnNegotiated();
}
NOTREACHED();
return false;
}
NextProto SOCKS5ClientSocket::GetNegotiatedProtocol() const {
if (transport_.get() && transport_->socket()) {
return transport_->socket()->GetNegotiatedProtocol();
}
NOTREACHED();
return kProtoUnknown;
}
bool SOCKS5ClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
if (transport_.get() && transport_->socket()) {
return transport_->socket()->GetSSLInfo(ssl_info);
}
NOTREACHED();
return false;
}
// Read is called by the transport layer above to read. This can only be done
// if the SOCKS handshake is complete.
int SOCKS5ClientSocket::Read(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) {
DCHECK(completed_handshake_);
DCHECK_EQ(STATE_NONE, next_state_);
DCHECK(user_callback_.is_null());
return transport_->socket()->Read(buf, buf_len, callback);
}
// Write is called by the transport layer. This can only be done if the
// SOCKS handshake is complete.
int SOCKS5ClientSocket::Write(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) {
DCHECK(completed_handshake_);
DCHECK_EQ(STATE_NONE, next_state_);
DCHECK(user_callback_.is_null());
return transport_->socket()->Write(buf, buf_len, callback);
}
bool SOCKS5ClientSocket::SetReceiveBufferSize(int32 size) {
return transport_->socket()->SetReceiveBufferSize(size);
}
bool SOCKS5ClientSocket::SetSendBufferSize(int32 size) {
return transport_->socket()->SetSendBufferSize(size);
}
void SOCKS5ClientSocket::DoCallback(int result) {
DCHECK_NE(ERR_IO_PENDING, result);
DCHECK(!user_callback_.is_null());
// Since Run() may result in Read being called,
// clear user_callback_ up front.
CompletionCallback c = user_callback_;
user_callback_.Reset();
c.Run(result);
}
void SOCKS5ClientSocket::OnIOComplete(int result) {
DCHECK_NE(STATE_NONE, next_state_);
int rv = DoLoop(result);
if (rv != ERR_IO_PENDING) {
net_log_.EndEvent(NetLog::TYPE_SOCKS5_CONNECT);
DoCallback(rv);
}
}
int SOCKS5ClientSocket::DoLoop(int last_io_result) {
DCHECK_NE(next_state_, STATE_NONE);
int rv = last_io_result;
do {
State state = next_state_;
next_state_ = STATE_NONE;
switch (state) {
case STATE_GREET_WRITE:
DCHECK_EQ(OK, rv);
net_log_.BeginEvent(NetLog::TYPE_SOCKS5_GREET_WRITE);
rv = DoGreetWrite();
break;
case STATE_GREET_WRITE_COMPLETE:
rv = DoGreetWriteComplete(rv);
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS5_GREET_WRITE, rv);
break;
case STATE_GREET_READ:
DCHECK_EQ(OK, rv);
net_log_.BeginEvent(NetLog::TYPE_SOCKS5_GREET_READ);
rv = DoGreetRead();
break;
case STATE_GREET_READ_COMPLETE:
rv = DoGreetReadComplete(rv);
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS5_GREET_READ, rv);
break;
case STATE_HANDSHAKE_WRITE:
DCHECK_EQ(OK, rv);
net_log_.BeginEvent(NetLog::TYPE_SOCKS5_HANDSHAKE_WRITE);
rv = DoHandshakeWrite();
break;
case STATE_HANDSHAKE_WRITE_COMPLETE:
rv = DoHandshakeWriteComplete(rv);
net_log_.EndEventWithNetErrorCode(
NetLog::TYPE_SOCKS5_HANDSHAKE_WRITE, rv);
break;
case STATE_HANDSHAKE_READ:
DCHECK_EQ(OK, rv);
net_log_.BeginEvent(NetLog::TYPE_SOCKS5_HANDSHAKE_READ);
rv = DoHandshakeRead();
break;
case STATE_HANDSHAKE_READ_COMPLETE:
rv = DoHandshakeReadComplete(rv);
net_log_.EndEventWithNetErrorCode(
NetLog::TYPE_SOCKS5_HANDSHAKE_READ, rv);
break;
default:
NOTREACHED() << "bad state";
rv = ERR_UNEXPECTED;
break;
}
} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
return rv;
}
const char kSOCKS5GreetWriteData[] = { 0x05, 0x01, 0x00 }; // no authentication
int SOCKS5ClientSocket::DoGreetWrite() {
// Since we only have 1 byte to send the hostname length in, if the
// URL has a hostname longer than 255 characters we can't send it.
if (0xFF < host_request_info_.hostname().size()) {
net_log_.AddEvent(NetLog::TYPE_SOCKS_HOSTNAME_TOO_BIG);
return ERR_SOCKS_CONNECTION_FAILED;
}
if (buffer_.empty()) {
buffer_ = std::string(kSOCKS5GreetWriteData,
arraysize(kSOCKS5GreetWriteData));
bytes_sent_ = 0;
}
next_state_ = STATE_GREET_WRITE_COMPLETE;
size_t handshake_buf_len = buffer_.size() - bytes_sent_;
handshake_buf_ = new IOBuffer(handshake_buf_len);
memcpy(handshake_buf_->data(), &buffer_.data()[bytes_sent_],
handshake_buf_len);
return transport_->socket()->Write(handshake_buf_, handshake_buf_len,
io_callback_);
}
int SOCKS5ClientSocket::DoGreetWriteComplete(int result) {
if (result < 0)
return result;
bytes_sent_ += result;
if (bytes_sent_ == buffer_.size()) {
buffer_.clear();
bytes_received_ = 0;
next_state_ = STATE_GREET_READ;
} else {
next_state_ = STATE_GREET_WRITE;
}
return OK;
}
int SOCKS5ClientSocket::DoGreetRead() {
next_state_ = STATE_GREET_READ_COMPLETE;
size_t handshake_buf_len = kGreetReadHeaderSize - bytes_received_;
handshake_buf_ = new IOBuffer(handshake_buf_len);
return transport_->socket()->Read(handshake_buf_, handshake_buf_len,
io_callback_);
}
int SOCKS5ClientSocket::DoGreetReadComplete(int result) {
if (result < 0)
return result;
if (result == 0) {
net_log_.AddEvent(NetLog::TYPE_SOCKS_UNEXPECTEDLY_CLOSED_DURING_GREETING);
return ERR_SOCKS_CONNECTION_FAILED;
}
bytes_received_ += result;
buffer_.append(handshake_buf_->data(), result);
if (bytes_received_ < kGreetReadHeaderSize) {
next_state_ = STATE_GREET_READ;
return OK;
}
// Got the greet data.
if (buffer_[0] != kSOCKS5Version) {
net_log_.AddEvent(NetLog::TYPE_SOCKS_UNEXPECTED_VERSION,
NetLog::IntegerCallback("version", buffer_[0]));
return ERR_SOCKS_CONNECTION_FAILED;
}
if (buffer_[1] != 0x00) {
net_log_.AddEvent(NetLog::TYPE_SOCKS_UNEXPECTED_AUTH,
NetLog::IntegerCallback("method", buffer_[1]));
return ERR_SOCKS_CONNECTION_FAILED;
}
buffer_.clear();
next_state_ = STATE_HANDSHAKE_WRITE;
return OK;
}
int SOCKS5ClientSocket::BuildHandshakeWriteBuffer(std::string* handshake)
const {
DCHECK(handshake->empty());
handshake->push_back(kSOCKS5Version);
handshake->push_back(kTunnelCommand); // Connect command
handshake->push_back(kNullByte); // Reserved null
handshake->push_back(kEndPointDomain); // The type of the address.
DCHECK_GE(static_cast<size_t>(0xFF), host_request_info_.hostname().size());
// First add the size of the hostname, followed by the hostname.
handshake->push_back(static_cast<unsigned char>(
host_request_info_.hostname().size()));
handshake->append(host_request_info_.hostname());
uint16 nw_port = base::HostToNet16(host_request_info_.port());
handshake->append(reinterpret_cast<char*>(&nw_port), sizeof(nw_port));
return OK;
}
// Writes the SOCKS handshake data to the underlying socket connection.
int SOCKS5ClientSocket::DoHandshakeWrite() {
next_state_ = STATE_HANDSHAKE_WRITE_COMPLETE;
if (buffer_.empty()) {
int rv = BuildHandshakeWriteBuffer(&buffer_);
if (rv != OK)
return rv;
bytes_sent_ = 0;
}
int handshake_buf_len = buffer_.size() - bytes_sent_;
DCHECK_LT(0, handshake_buf_len);
handshake_buf_ = new IOBuffer(handshake_buf_len);
memcpy(handshake_buf_->data(), &buffer_[bytes_sent_],
handshake_buf_len);
return transport_->socket()->Write(handshake_buf_, handshake_buf_len,
io_callback_);
}
int SOCKS5ClientSocket::DoHandshakeWriteComplete(int result) {
if (result < 0)
return result;
// We ignore the case when result is 0, since the underlying Write
// may return spurious writes while waiting on the socket.
bytes_sent_ += result;
if (bytes_sent_ == buffer_.size()) {
next_state_ = STATE_HANDSHAKE_READ;
buffer_.clear();
} else if (bytes_sent_ < buffer_.size()) {
next_state_ = STATE_HANDSHAKE_WRITE;
} else {
NOTREACHED();
}
return OK;
}
int SOCKS5ClientSocket::DoHandshakeRead() {
next_state_ = STATE_HANDSHAKE_READ_COMPLETE;
if (buffer_.empty()) {
bytes_received_ = 0;
read_header_size = kReadHeaderSize;
}
int handshake_buf_len = read_header_size - bytes_received_;
handshake_buf_ = new IOBuffer(handshake_buf_len);
return transport_->socket()->Read(handshake_buf_, handshake_buf_len,
io_callback_);
}
int SOCKS5ClientSocket::DoHandshakeReadComplete(int result) {
if (result < 0)
return result;
// The underlying socket closed unexpectedly.
if (result == 0) {
net_log_.AddEvent(NetLog::TYPE_SOCKS_UNEXPECTEDLY_CLOSED_DURING_HANDSHAKE);
return ERR_SOCKS_CONNECTION_FAILED;
}
buffer_.append(handshake_buf_->data(), result);
bytes_received_ += result;
// When the first few bytes are read, check how many more are required
// and accordingly increase them
if (bytes_received_ == kReadHeaderSize) {
if (buffer_[0] != kSOCKS5Version || buffer_[2] != kNullByte) {
net_log_.AddEvent(NetLog::TYPE_SOCKS_UNEXPECTED_VERSION,
NetLog::IntegerCallback("version", buffer_[0]));
return ERR_SOCKS_CONNECTION_FAILED;
}
if (buffer_[1] != 0x00) {
net_log_.AddEvent(NetLog::TYPE_SOCKS_SERVER_ERROR,
NetLog::IntegerCallback("error_code", buffer_[1]));
return ERR_SOCKS_CONNECTION_FAILED;
}
// We check the type of IP/Domain the server returns and accordingly
// increase the size of the response. For domains, we need to read the
// size of the domain, so the initial request size is upto the domain
// size. Since for IPv4/IPv6 the size is fixed and hence no 'size' is
// read, we substract 1 byte from the additional request size.
SocksEndPointAddressType address_type =
static_cast<SocksEndPointAddressType>(buffer_[3]);
if (address_type == kEndPointDomain)
read_header_size += static_cast<uint8>(buffer_[4]);
else if (address_type == kEndPointResolvedIPv4)
read_header_size += net::kIPv4AddressSize - 1;
#if defined(IN6ADDR_ANY_INIT)
else if (address_type == kEndPointResolvedIPv6)
read_header_size += net::kIPv6AddressSize - 1;
#endif
else {
net_log_.AddEvent(NetLog::TYPE_SOCKS_UNKNOWN_ADDRESS_TYPE,
NetLog::IntegerCallback("address_type", buffer_[3]));
return ERR_SOCKS_CONNECTION_FAILED;
}
read_header_size += 2; // for the port.
next_state_ = STATE_HANDSHAKE_READ;
return OK;
}
// When the final bytes are read, setup handshake. We ignore the rest
// of the response since they represent the SOCKSv5 endpoint and have
// no use when doing a tunnel connection.
if (bytes_received_ == read_header_size) {
completed_handshake_ = true;
buffer_.clear();
next_state_ = STATE_NONE;
return OK;
}
next_state_ = STATE_HANDSHAKE_READ;
return OK;
}
int SOCKS5ClientSocket::GetPeerAddress(IPEndPoint* address) const {
return transport_->socket()->GetPeerAddress(address);
}
int SOCKS5ClientSocket::GetLocalAddress(IPEndPoint* address) const {
return transport_->socket()->GetLocalAddress(address);
}
} // namespace net