blob: e1a2c6e83ee984f0da640148d6a210461cf3f158 [file] [log] [blame]
// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "net/socket/tcp_client_socket.h"
#include <string>
#include "base/logging.h"
#include "base/message_loop.h"
#include "base/metrics/stats_counters.h"
#include "base/posix/eintr_wrapper.h"
#include "base/string_util.h"
#include "base/stringprintf.h"
#include "nb/memory_scope.h"
#include "net/base/address_family.h"
#include "net/base/connection_type_histograms.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/base/net_log.h"
#include "net/base/net_util.h"
#include "net/base/network_change_notifier.h"
#include "net/socket/socket_net_log_params.h"
#include "starboard/socket.h"
#include "starboard/socket_waiter.h"
#include "starboard/time.h"
namespace net {
namespace {
const SbTime kTCPKeepAliveDuration = 45 * kSbTimeSecond;
int SetupSocket(SbSocket socket) {
// This mirrors the behaviour on Windows. See the comment in
// tcp_client_socket_win.cc after searching for "NODELAY".
SbSocketSetTcpNoDelay(socket, true);
SbSocketSetTcpKeepAlive(socket, true, kTCPKeepAliveDuration);
SbSocketSetTcpWindowScaling(socket, true);
if (TCPClientSocketStarboard::kReceiveBufferSize != 0) {
SbSocketSetReceiveBufferSize(socket,
TCPClientSocketStarboard::kReceiveBufferSize);
}
return 0;
}
// Creates a new socket and sets default parameters for it. Returns the OS error
// code (or 0 on success).
int CreateSocket(AddressFamily family, SbSocket* socket) {
SbSocketAddressType type = family == ADDRESS_FAMILY_IPV6
? kSbSocketAddressTypeIpv6
: kSbSocketAddressTypeIpv4;
*socket = SbSocketCreate(type, kSbSocketProtocolTcp);
if (!SbSocketIsValid(*socket)) {
DLOG(ERROR) << "SbSocketCreate";
return SbSystemGetLastError();
}
int error = SetupSocket(*socket);
if (error) {
if (!SbSocketDestroy(*socket)) {
DLOG(ERROR) << "SbSocketDestroy";
}
*socket = kSbSocketInvalid;
return error;
}
return 0;
}
} // namespace
//-----------------------------------------------------------------------------
class TCPClientSocketStarboard::Watcher : public MessageLoopForIO::Watcher {
public:
explicit Watcher(TCPClientSocketStarboard* socket) : socket_(socket) {}
virtual ~Watcher() {}
void OnSocketReadyToRead(SbSocket socket) override {
socket_->DidCompleteRead();
}
void OnSocketReadyToWrite(SbSocket socket) override {
// is this a connection callback?
if (socket_->waiting_connect()) {
socket_->DidCompleteConnect();
} else {
socket_->DidCompleteWrite();
}
}
private:
TCPClientSocketStarboard* socket_;
};
//-----------------------------------------------------------------------------
TCPClientSocketStarboard::TCPClientSocketStarboard(
const AddressList& addresses,
net::NetLog* net_log,
const net::NetLog::Source& source)
: next_connect_state_(CONNECT_STATE_NONE),
connect_error_(OK),
socket_watcher_(new MessageLoopForIO::SocketWatcher()),
ALLOW_THIS_IN_INITIALIZER_LIST(watcher_(new Watcher(this))),
read_buf_len_(0),
write_buf_len_(0),
net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)),
socket_(kSbSocketInvalid),
addresses_(addresses),
current_address_index_(-1),
num_bytes_read_(0),
previously_disconnected_(true),
waiting_read_(false),
waiting_write_(false) {
net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE,
source.ToEventParametersCallback());
}
TCPClientSocketStarboard::~TCPClientSocketStarboard() {
Disconnect();
net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
}
int TCPClientSocketStarboard::AdoptSocket(SbSocket socket) {
DCHECK(!SbSocketIsValid(socket_));
int error = SetupSocket(socket);
if (error) {
return error;
}
socket_ = socket;
// This is to make GetPeerAddress() work. It's up to the caller to ensure that
// |address_| contains a reasonable address for this socket. (i.e. at least
// match IPv4 vs IPv6!).
current_address_index_ = 0;
use_history_.set_was_ever_connected();
return OK;
}
int TCPClientSocketStarboard::Connect(const CompletionCallback& callback) {
TRACK_MEMORY_SCOPE("Network");
DCHECK(CalledOnValidThread());
// If this socket is already valid, then just return OK.
if (SbSocketIsValid(socket_)) {
return OK;
}
base::StatsCounter connects("tcp.connect");
connects.Increment();
// we should not have another call to Connect() already in flight
DCHECK_EQ(CONNECT_STATE_NONE, next_connect_state_);
net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT,
addresses_.CreateNetLogCallback());
next_connect_state_ = CONNECT_STATE_CONNECT;
current_address_index_ = 0;
int rv = DoConnectLoop(OK);
if (rv == ERR_IO_PENDING) {
write_callback_ = callback;
} else {
LogConnectCompletion(rv);
}
return rv;
}
// pretty much cribbed directly from TCPClientSocketLibevent and/or
// TCPClientSocketWin, take your pick, they're identical
int TCPClientSocketStarboard::DoConnectLoop(int result) {
TRACK_MEMORY_SCOPE("Network");
DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE);
int rv = result;
do {
ConnectState state = next_connect_state_;
next_connect_state_ = CONNECT_STATE_NONE;
switch (state) {
case CONNECT_STATE_CONNECT:
DCHECK_EQ(OK, rv);
rv = DoConnect();
break;
case CONNECT_STATE_CONNECT_COMPLETE:
rv = DoConnectComplete(rv);
break;
default:
NOTREACHED() << "Bad state: " << state;
rv = ERR_UNEXPECTED;
break;
}
} while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE);
return rv;
}
int TCPClientSocketStarboard::DoConnect() {
TRACK_MEMORY_SCOPE("Network");
DCHECK_GE(current_address_index_, 0);
DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size()));
const IPEndPoint& endpoint = addresses_[current_address_index_];
if (previously_disconnected_) {
use_history_.Reset();
previously_disconnected_ = false;
}
net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
CreateNetLogIPEndPointCallback(&endpoint));
next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE;
// create a non-blocking socket
connect_error_ = CreateSocket(endpoint.GetFamily(), &socket_);
if (connect_error_ != OK) {
return connect_error_;
}
connect_start_time_ = base::TimeTicks::Now();
SbSocketAddress address;
if (!endpoint.ToSbSocketAddress(&address)) {
DLOG(ERROR) << __FUNCTION__ << "[" << this << "]: Error: Invalid address";
return ERR_INVALID_ARGUMENT;
}
bool success = SbSocketConnect(socket_, &address);
DCHECK_EQ(true, success);
int rv = MapLastSocketError(socket_);
if (rv != ERR_IO_PENDING) {
DLOG(ERROR) << __FUNCTION__ << "[" << this << "]: Error: " << rv;
return rv;
}
// When it is ready to write, it will have connected.
MessageLoopForIO::current()->Watch(socket_, false,
MessageLoopForIO::WATCH_WRITE,
socket_watcher_.get(), watcher_.get());
return ERR_IO_PENDING;
}
int TCPClientSocketStarboard::DoConnectComplete(int result) {
TRACK_MEMORY_SCOPE("Network");
// Log the end of this attempt (and any OS error it threw).
int error = connect_error_;
connect_error_ = OK;
if (result != OK) {
net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
NetLog::IntegerCallback("error", error));
} else {
net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT);
}
if (result == OK) {
connect_time_micros_ = base::TimeTicks::Now() - connect_start_time_;
use_history_.set_was_ever_connected();
return OK; // Done!
}
// ok, didn't work, clean up
DoDisconnect();
// Try to fall back to the next address in the list.
if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) {
next_connect_state_ = CONNECT_STATE_CONNECT;
++current_address_index_;
return OK;
}
// Otherwise there is nothing to fall back to, so give up.
return result;
}
void TCPClientSocketStarboard::DidCompleteConnect() {
TRACK_MEMORY_SCOPE("Network");
DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE);
connect_error_ = SbSocketIsConnected(socket_) ? OK : ERR_FAILED;
int rv = DoConnectLoop(connect_error_);
if (rv != ERR_IO_PENDING) {
LogConnectCompletion(rv);
DoWriteCallback(rv);
}
}
void TCPClientSocketStarboard::LogConnectCompletion(int net_error) {
TRACK_MEMORY_SCOPE("Network");
if (net_error == OK)
UpdateConnectionTypeHistograms(CONNECTION_ANY);
if (net_error != OK) {
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error);
return;
}
SbSocketAddress address;
bool result = SbSocketGetLocalAddress(socket_, &address);
if (!result) {
int error = MapLastSocketError(socket_);
DLOG(ERROR) << "SbSocketGetLocalAddress() [rv: " << error << "] error";
NOTREACHED();
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, error);
return;
}
net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT);
}
void TCPClientSocketStarboard::Disconnect() {
DoDisconnect();
current_address_index_ = -1;
}
void TCPClientSocketStarboard::DoDisconnect() {
if (!SbSocketIsValid(socket_))
return;
// Make sure to clean up our watch accounting before we destroy the socket, or
// else we would later try to stop watching a deleted socket.
socket_watcher_->StopWatchingSocket();
SbSocketDestroy(socket_);
socket_ = kSbSocketInvalid;
waiting_read_ = false;
waiting_write_ = false;
previously_disconnected_ = true;
}
bool TCPClientSocketStarboard::IsConnected() const {
if (!SbSocketIsValid(socket_) || waiting_connect())
return false;
return SbSocketIsConnected(socket_);
}
bool TCPClientSocketStarboard::IsConnectedAndIdle() const {
if (!SbSocketIsValid(socket_) || waiting_connect())
return false;
return SbSocketIsConnectedAndIdle(socket_);
}
int TCPClientSocketStarboard::GetPeerAddress(IPEndPoint* address) const {
DCHECK(address);
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
*address = addresses_[current_address_index_];
return OK;
}
int TCPClientSocketStarboard::GetLocalAddress(IPEndPoint* address) const {
DCHECK(address);
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
SbSocketAddress sb_address;
if (!SbSocketGetLocalAddress(socket_, &sb_address))
return ERR_FAILED;
if (!address->FromSbSocketAddress(&sb_address))
return ERR_FAILED;
return OK;
}
const BoundNetLog& TCPClientSocketStarboard::NetLog() const {
return net_log_;
}
void TCPClientSocketStarboard::SetSubresourceSpeculation() {
use_history_.set_subresource_speculation();
}
void TCPClientSocketStarboard::SetOmniboxSpeculation() {
use_history_.set_omnibox_speculation();
}
bool TCPClientSocketStarboard::WasEverUsed() const {
return use_history_.was_used_to_convey_data();
}
bool TCPClientSocketStarboard::UsingTCPFastOpen() const {
// This is not supported on some platforms.
return false;
}
int64 TCPClientSocketStarboard::NumBytesRead() const {
return num_bytes_read_;
}
base::TimeDelta TCPClientSocketStarboard::GetConnectTimeMicros() const {
return connect_time_micros_;
}
bool TCPClientSocketStarboard::WasNpnNegotiated() const {
return false;
}
NextProto TCPClientSocketStarboard::GetNegotiatedProtocol() const {
return kProtoUnknown;
}
bool TCPClientSocketStarboard::GetSSLInfo(SSLInfo* ssl_info) {
return false;
}
int TCPClientSocketStarboard::Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) {
TRACK_MEMORY_SCOPE("Network");
DCHECK(SbSocketIsValid(socket_));
DCHECK(!waiting_connect());
DCHECK(!waiting_read_);
DCHECK_GT(buf_len, 0);
int bytes_read = SbSocketReceiveFrom(socket_, buf->data(), buf_len, NULL);
// Maybe we got some data. If so, do stats and return.
if (bytes_read >= 0) {
base::StatsCounter read_bytes("tcp.read_bytes");
read_bytes.Add(bytes_read);
num_bytes_read_ += bytes_read;
if (bytes_read > 0)
use_history_.set_was_used_to_convey_data();
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED,
bytes_read, buf->data());
return bytes_read;
}
// If bytes_read < 0, then we got some kind of error.
int error = MapLastSocketError(socket_);
if (error != ERR_IO_PENDING) {
DLOG(ERROR) << __FUNCTION__ << "[" << this << "]: Error: " << error;
return error;
}
// We'll callback when there is more data.
waiting_read_ = true;
read_buf_ = buf;
read_buf_len_ = buf_len;
read_callback_ = callback;
MessageLoopForIO::current()->Watch(socket_, false,
MessageLoopForIO::WATCH_READ,
socket_watcher_.get(), watcher_.get());
return ERR_IO_PENDING;
}
void TCPClientSocketStarboard::DidCompleteRead() {
TRACK_MEMORY_SCOPE("Network");
DCHECK(waiting_read_);
int bytes_read =
SbSocketReceiveFrom(socket_, read_buf_->data(), read_buf_len_, NULL);
int result;
if (bytes_read >= 0) {
result = bytes_read;
base::StatsCounter read_bytes("tcp.read_bytes");
read_bytes.Add(bytes_read);
num_bytes_read_ += bytes_read;
if (bytes_read > 0)
use_history_.set_was_used_to_convey_data();
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, result,
read_buf_->data());
} else {
result = MapLastSocketError(socket_);
}
if (result != ERR_IO_PENDING) {
read_buf_ = NULL;
read_buf_len_ = 0;
waiting_read_ = false;
DoReadCallback(result);
}
}
void TCPClientSocketStarboard::DoReadCallback(int rv) {
TRACK_MEMORY_SCOPE("Network");
DCHECK_NE(rv, ERR_IO_PENDING);
// since Run may result in Read being called, clear read_callback_ up front.
CompletionCallback c = read_callback_;
read_callback_ = CompletionCallback();
c.Run(rv);
}
int TCPClientSocketStarboard::Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) {
TRACK_MEMORY_SCOPE("Network");
DCHECK(SbSocketIsValid(socket_));
DCHECK(!waiting_connect());
DCHECK(!waiting_write_);
DCHECK_GT(buf_len, 0);
base::StatsCounter writes("tcp.writes");
writes.Increment();
int rv = SbSocketSendTo(socket_, buf->data(), buf_len, NULL);
// did it happen right away?
if (rv >= 0) {
base::StatsCounter write_bytes("tcp.write_bytes");
write_bytes.Add(rv);
if (rv > 0)
use_history_.set_was_used_to_convey_data();
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv,
buf->data());
return rv;
}
// Some error occurred.
int mapped_result = MapLastSocketError(socket_);
if (mapped_result != ERR_IO_PENDING) {
DLOG(ERROR) << __FUNCTION__ << "[" << this << "]: Error: " << mapped_result;
return mapped_result;
}
// We are just blocked, so let's set up the callback.
waiting_write_ = true;
write_buf_ = buf;
write_buf_len_ = buf_len;
write_callback_ = callback;
MessageLoopForIO::current()->Watch(socket_, false,
MessageLoopForIO::WATCH_WRITE,
socket_watcher_.get(), watcher_.get());
return ERR_IO_PENDING;
}
void TCPClientSocketStarboard::DidCompleteWrite() {
TRACK_MEMORY_SCOPE("Network");
DCHECK(waiting_write_);
int nwrite =
SbSocketSendTo(socket_, write_buf_->data(), write_buf_len_, NULL);
int result;
if (nwrite >= 0) {
result = nwrite;
base::StatsCounter write_bytes("tcp.write_bytes");
write_bytes.Add(nwrite);
if (nwrite > 0)
use_history_.set_was_used_to_convey_data();
net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, result,
write_buf_->data());
} else {
result = MapLastSocketError(socket_);
}
if (result != ERR_IO_PENDING) {
write_buf_ = NULL;
write_buf_len_ = 0;
waiting_write_ = false;
DoWriteCallback(result);
}
}
void TCPClientSocketStarboard::DoWriteCallback(int rv) {
TRACK_MEMORY_SCOPE("Network");
DCHECK_NE(rv, ERR_IO_PENDING);
// since Run may result in Write being called, clear write_callback_ up front.
CompletionCallback c = write_callback_;
write_callback_ = CompletionCallback();
c.Run(rv);
}
bool TCPClientSocketStarboard::SetReceiveBufferSize(int32 size) {
TRACK_MEMORY_SCOPE("Network");
return SbSocketSetReceiveBufferSize(socket_, size);
}
bool TCPClientSocketStarboard::SetSendBufferSize(int32 size) {
TRACK_MEMORY_SCOPE("Network");
return SbSocketSetSendBufferSize(socket_, size);
}
bool TCPClientSocketStarboard::SetKeepAlive(bool enable, int delay) {
TRACK_MEMORY_SCOPE("Network");
return SbSocketSetTcpKeepAlive(socket_, enable, delay);
}
bool TCPClientSocketStarboard::SetNoDelay(bool no_delay) {
TRACK_MEMORY_SCOPE("Network");
return SbSocketSetTcpNoDelay(socket_, no_delay);
}
bool TCPClientSocketStarboard::SetWindowScaling(bool enable) {
TRACK_MEMORY_SCOPE("Network");
return SbSocketSetTcpWindowScaling(socket_, enable);
}
} // namespace net