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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UDP_SERVER_SOCKET_H_
#define NET_SOCKET_UDP_SERVER_SOCKET_H_
#include "net/base/completion_callback.h"
#include "net/udp/datagram_server_socket.h"
#include "net/udp/udp_socket.h"
namespace net {
class IPEndPoint;
class BoundNetLog;
// A client socket that uses UDP as the transport layer.
class NET_EXPORT UDPServerSocket : public DatagramServerSocket {
public:
UDPServerSocket(net::NetLog* net_log,
const net::NetLog::Source& source);
virtual ~UDPServerSocket();
// Implement DatagramServerSocket:
virtual int Listen(const IPEndPoint& address) override;
virtual int RecvFrom(IOBuffer* buf,
int buf_len,
IPEndPoint* address,
const CompletionCallback& callback) override;
virtual int SendTo(IOBuffer* buf,
int buf_len,
const IPEndPoint& address,
const CompletionCallback& callback) override;
virtual bool SetReceiveBufferSize(int32 size) override;
virtual bool SetSendBufferSize(int32 size) override;
virtual void Close() override;
virtual int GetPeerAddress(IPEndPoint* address) const override;
virtual int GetLocalAddress(IPEndPoint* address) const override;
virtual const BoundNetLog& NetLog() const override;
virtual void AllowAddressReuse() override;
virtual void AllowBroadcast() override;
private:
UDPSocket socket_;
DISALLOW_COPY_AND_ASSIGN(UDPServerSocket);
};
} // namespace net
#endif // NET_SOCKET_UDP_SERVER_SOCKET_H_