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// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_DIRECTFB_APPLICATION_DIRECTFB_H_
#define STARBOARD_SHARED_DIRECTFB_APPLICATION_DIRECTFB_H_
#include <directfb.h>
#include <vector>
#include "starboard/configuration.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/application.h"
#include "starboard/shared/starboard/queue_application.h"
#include "starboard/types.h"
#include "starboard/window.h"
namespace starboard {
class ApplicationDirectFB : public shared::starboard::QueueApplication {
public:
ApplicationDirectFB();
~ApplicationDirectFB() override;
static ApplicationDirectFB* Get() {
return static_cast<ApplicationDirectFB*>(
shared::starboard::Application::Get());
}
SbWindow CreateWindow(const SbWindowOptions* options);
bool DestroyWindow(SbWindow window);
IDirectFB* GetDirectFB();
SbWindow GetWindow();
#if SB_API_VERSION >= 6
bool IsStartImmediate() override { return !HasPreloadSwitch(); }
bool IsPreloadImmediate() override { return HasPreloadSwitch(); }
#endif // SB_API_VERSION >= 6
protected:
// --- Application overrides ---
void Initialize() override;
void Teardown() override;
// --- QueueApplication overrides ---
bool MayHaveSystemEvents() override;
Event* PollNextSystemEvent() override;
Event* WaitForSystemEventWithTimeout(SbTime time) override;
void WakeSystemEventWait() override;
private:
Event* DFBEventToEvent(const DFBInputEvent& event);
// Pointer to the IDirectFB object that is owned by ApplicationDirectFB.
// This is used to access all DirectFB functionality.
IDirectFB* directfb_;
// Handle to the single SbWindow object, if it exists. If it does not exist,
// this is set to kSbWindowInvalid. DirectFB applications can have a maximum
// of one window.
SbWindow window_;
};
} // namespace starboard
#endif // STARBOARD_SHARED_DIRECTFB_APPLICATION_DIRECTFB_H_