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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_SPEECHD_SPEECHD_INTERNAL_H_
#define STARBOARD_SHARED_SPEECHD_SPEECHD_INTERNAL_H_
#include <libspeechd.h>
#include "starboard/mutex.h"
#include "starboard/shared/internal_only.h"
namespace starboard {
namespace shared {
namespace speechd {
// |SpeechDispatcher| is a helper class that is used to implement the
// SbSpeechSynthesis* APIs in terms of the Speech Dispatcher C API:
// https://devel.freebsoft.org/doc/speechd/speech-dispatcher.html
//
// Speech Dispatcher is a front-end API for speech synthesis that supports
// several speech synthesis engines. The |SpeechDispatcher| class will use the
// default synthesis engine settings.
class SpeechDispatcher {
public:
// Get the SpeechDispatcher singleton.
static SpeechDispatcher* Get();
// Sets the output language. |language| should be an RFC 1776 language code.
// Returns true if the language was set successfully.
bool SetLanguage(const char* language);
// Speak the contents of |text|. If some other text is currently being spoken,
// |text| will be queued up to be spoken after the current speech (and any
// other queued up speech) has been spoken.
void Speak(const char* text);
// Stop speaking and cancel all queued up text. This is a no-op if there is
// nothing being spoken.
void Cancel();
private:
SpeechDispatcher();
~SpeechDispatcher();
// Initialize and destroy the singleton instance.
static void Initialize();
static void Destroy();
// Prevent multiple threads from calling spd_* APIs concurrently. It wasn't
// clear from the documentation whether or not the spd_* API is thread-safe
// or not, so be on the safe side.
Mutex lock_;
// An open connection to Speech Dispatcher.
SPDConnection* connection_;
// SpeechDispatcher singleton.
static SpeechDispatcher* instance;
};
} // namespace speechd
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_SPEECHD_SPEECHD_INTERNAL_H_