| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_STARBOARD_PLAYER_JOB_QUEUE_H_ |
| #define STARBOARD_SHARED_STARBOARD_PLAYER_JOB_QUEUE_H_ |
| |
| #include <functional> |
| #include <map> |
| |
| #include "starboard/condition_variable.h" |
| #include "starboard/mutex.h" |
| #include "starboard/shared/internal_only.h" |
| #include "starboard/time.h" |
| |
| #ifndef __cplusplus |
| #error "Only C++ files can include this header." |
| #endif |
| |
| // Uncomment the following statement to enable JobQueue profiling, which will |
| // log the stack trace of the job that takes the longest time to execute every a |
| // while. |
| // #define ENABLE_JOB_QUEUE_PROFILING 1 |
| |
| namespace starboard { |
| namespace shared { |
| namespace starboard { |
| namespace player { |
| |
| // This class implements a job queue where jobs can be posted to it on any |
| // thread and will be processed on one thread that this job queue is linked to. |
| // A thread can only have one job queue. |
| class JobQueue { |
| public: |
| typedef std::function<void()> Job; |
| |
| class JobToken { |
| public: |
| static const int64_t kInvalidToken = -1; |
| |
| explicit JobToken(int64_t token = kInvalidToken) : token_(token) {} |
| |
| void ResetToInvalid() { token_ = kInvalidToken; } |
| bool is_valid() const { return token_ != kInvalidToken; } |
| bool operator==(const JobToken& that) const { |
| return token_ == that.token_; |
| } |
| |
| private: |
| int64_t token_; |
| }; |
| |
| class JobOwner { |
| protected: |
| enum DetachedState { kDetached }; |
| |
| explicit JobOwner(DetachedState detached_state) : job_queue_(NULL) { |
| SB_DCHECK(detached_state == kDetached); |
| } |
| explicit JobOwner(JobQueue* job_queue = JobQueue::current()) |
| : job_queue_(job_queue) { |
| SB_DCHECK(job_queue); |
| } |
| ~JobOwner() { CancelPendingJobs(); } |
| |
| // Allow |JobOwner| created on another thread to run on the current thread |
| // if it is created with |kDetached|. |
| // Note that this operation is not thread safe. It is the caller's |
| // responsilibity to ensure that concurrency hasn't happened yet. |
| void AttachToCurrentThread() { |
| SB_DCHECK(job_queue_ == NULL); |
| job_queue_ = JobQueue::current(); |
| } |
| |
| bool BelongsToCurrentThread() const { |
| return job_queue_->BelongsToCurrentThread(); |
| } |
| |
| JobToken Schedule(Job job, SbTimeMonotonic delay = 0) { |
| return job_queue_->Schedule(job, this, delay); |
| } |
| |
| void RemoveJobByToken(JobToken job_token) { |
| return job_queue_->RemoveJobByToken(job_token); |
| } |
| void CancelPendingJobs() { job_queue_->RemoveJobsByOwner(this); } |
| |
| private: |
| JobQueue* job_queue_; |
| }; |
| |
| JobQueue(); |
| ~JobQueue(); |
| |
| JobToken Schedule(Job job, SbTimeMonotonic delay = 0); |
| void RemoveJobByToken(JobToken job_token); |
| |
| // The processing of jobs may not be stopped when this function returns, but |
| // it is guaranteed that the processing will be stopped very soon. So it is |
| // safe to join the thread after this call returns. |
| void StopSoon(); |
| |
| void RunUntilStopped(); |
| void RunUntilIdle(); |
| |
| bool BelongsToCurrentThread() const; |
| static JobQueue* current(); |
| |
| private: |
| #if ENABLE_JOB_QUEUE_PROFILING |
| // Reset the max value periodically to catch all local peaks. |
| static const SbTime kProfileResetInterval = kSbTimeSecond; |
| static const int kProfileStackDepth = 10; |
| #endif // ENABLE_JOB_QUEUE_PROFILING |
| |
| struct JobRecord { |
| JobToken job_token; |
| Job job; |
| JobOwner* owner; |
| #if ENABLE_JOB_QUEUE_PROFILING |
| void* stack[kProfileStackDepth]; |
| int stack_size; |
| #endif // ENABLE_JOB_QUEUE_PROFILING |
| }; |
| typedef std::multimap<SbTimeMonotonic, JobRecord> TimeToJobRecordMap; |
| |
| JobToken Schedule(Job job, JobOwner* owner, SbTimeMonotonic delay); |
| void RemoveJobsByOwner(JobOwner* owner); |
| // Return true if a job is run, otherwise return false. When there is no job |
| // ready to run currently and |wait_for_next_job| is true, the function will |
| // wait to until a job is available or if the |queue_| is woken up. Note that |
| // set |wait_for_next_job| to true doesn't guarantee that one job will always |
| // be run. |
| bool TryToRunOneJob(bool wait_for_next_job); |
| |
| SbThreadId thread_id_; |
| Mutex mutex_; |
| ConditionVariable condition_; |
| int64_t current_job_token_ = JobToken::kInvalidToken + 1; |
| TimeToJobRecordMap time_to_job_record_map_; |
| bool stopped_ = false; |
| |
| #if ENABLE_JOB_QUEUE_PROFILING |
| SbTimeMonotonic last_reset_time_ = SbTimeGetMonotonicNow(); |
| JobRecord job_record_with_max_interval_; |
| SbTimeMonotonic max_job_interval_ = 0; |
| #endif // ENABLE_JOB_QUEUE_PROFILING |
| }; |
| |
| } // namespace player |
| } // namespace starboard |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_STARBOARD_PLAYER_JOB_QUEUE_H_ |