| // Copyright 2018 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_ |
| #define STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_ |
| |
| #include "starboard/common/scoped_ptr.h" |
| #include "starboard/shared/internal_only.h" |
| #include "starboard/shared/starboard/player/job_queue.h" |
| #include "starboard/thread.h" |
| |
| #ifndef __cplusplus |
| #error "Only C++ files can include this header." |
| #endif |
| |
| namespace starboard { |
| namespace shared { |
| namespace starboard { |
| namespace player { |
| |
| // This class implements a thread that holds a JobQueue. |
| class JobThread { |
| public: |
| explicit JobThread(const char* thread_name); |
| ~JobThread(); |
| |
| JobQueue* job_queue() { return job_queue_.get(); } |
| |
| private: |
| static void* ThreadEntryPoint(void* context); |
| void RunLoop(); |
| |
| SbThread thread_; |
| scoped_ptr<JobQueue> job_queue_; |
| }; |
| |
| } // namespace player |
| } // namespace starboard |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_STARBOARD_PLAYER_JOB_THREAD_H_ |