blob: 2b4d2f6fba4f5954cd180bc3618c7b7e325dfb4e [file] [log] [blame]
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Color.h : Defines the Color type used throughout the ANGLE libraries
namespace angle
template <typename T>
struct Color
T red;
T green;
T blue;
T alpha;
Color(T r, T g, T b, T a);
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b);
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b);
typedef Color<float> ColorF;
typedef Color<int> ColorI;
typedef Color<unsigned int> ColorUI;
} // namespace angle
// TODO: Move this fully into the angle namespace
namespace gl
template <typename T>
using Color = angle::Color<T>;
using ColorF = angle::ColorF;
using ColorI = angle::ColorI;
using ColorUI = angle::ColorUI;
} // namespace gl
#include "Color.inl"
#endif // COMMON_COLOR_H_