| # Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| { |
| 'variables': |
| { |
| # These file lists are shared with the GN build. |
| 'libangle_common_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/common/Color.h', |
| '<(DEPTH)/third_party/angle/src/common/Color.inl', |
| '<(DEPTH)/third_party/angle/src/common/Float16ToFloat32.cpp', |
| '<(DEPTH)/third_party/angle/src/common/MemoryBuffer.cpp', |
| '<(DEPTH)/third_party/angle/src/common/MemoryBuffer.h', |
| '<(DEPTH)/third_party/angle/src/common/Optional.h', |
| '<(DEPTH)/third_party/angle/src/common/angleutils.cpp', |
| '<(DEPTH)/third_party/angle/src/common/angleutils.h', |
| '<(DEPTH)/third_party/angle/src/common/bitset_utils.h', |
| '<(DEPTH)/third_party/angle/src/common/debug.cpp', |
| '<(DEPTH)/third_party/angle/src/common/debug.h', |
| '<(DEPTH)/third_party/angle/src/common/mathutil.cpp', |
| '<(DEPTH)/third_party/angle/src/common/mathutil.h', |
| '<(DEPTH)/third_party/angle/src/common/matrix_utils.h', |
| '<(DEPTH)/third_party/angle/src/common/platform.h', |
| '<(DEPTH)/third_party/angle/src/common/string_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/common/string_utils.h', |
| '<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/logging.h', |
| '<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_conversions.h', |
| '<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_conversions_impl.h', |
| '<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_math.h', |
| '<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_math_impl.h', |
| '<(DEPTH)/third_party/angle/src/common/tls.cpp', |
| '<(DEPTH)/third_party/angle/src/common/tls.h', |
| '<(DEPTH)/third_party/angle/src/common/utilities.cpp', |
| '<(DEPTH)/third_party/angle/src/common/utilities.h', |
| '<(DEPTH)/third_party/angle/src/common/vector_utils.h', |
| '<(DEPTH)/third_party/angle/src/common/version.h', |
| ], |
| 'libangle_common_linux_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/common/system_utils_linux.cpp', |
| ], |
| 'libangle_common_mac_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/common/system_utils_mac.cpp', |
| ], |
| 'libangle_common_win_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/common/system_utils_win.cpp', |
| ], |
| 'libangle_image_util_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/image_util/copyimage.cpp', |
| '<(DEPTH)/third_party/angle/src/image_util/copyimage.h', |
| '<(DEPTH)/third_party/angle/src/image_util/copyimage.inl', |
| '<(DEPTH)/third_party/angle/src/image_util/generatemip.h', |
| '<(DEPTH)/third_party/angle/src/image_util/generatemip.inl', |
| '<(DEPTH)/third_party/angle/src/image_util/imageformats.cpp', |
| '<(DEPTH)/third_party/angle/src/image_util/imageformats.h', |
| '<(DEPTH)/third_party/angle/src/image_util/loadimage.cpp', |
| '<(DEPTH)/third_party/angle/src/image_util/loadimage.h', |
| '<(DEPTH)/third_party/angle/src/image_util/loadimage.inl', |
| '<(DEPTH)/third_party/angle/src/image_util/loadimage_etc.cpp', |
| ], |
| 'libangle_gpu_info_util_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo.cpp', |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo.h', |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo_internal.h', |
| ], |
| 'libangle_gpu_info_util_win_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo_win.cpp', |
| ], |
| 'libangle_gpu_info_util_linux_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo_linux.cpp', |
| ], |
| 'libangle_gpu_info_util_libpci_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo_libpci.cpp', |
| ], |
| 'libangle_gpu_info_util_x11_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo_x11.cpp', |
| ], |
| 'libangle_gpu_info_util_mac_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/gpu_info_util/SystemInfo_mac.mm', |
| ], |
| 'libangle_includes': |
| [ |
| '<(DEPTH)/third_party/angle/include/angle_gl.h', |
| '<(DEPTH)/third_party/angle/include/export.h', |
| '<(DEPTH)/third_party/angle/include/EGL/egl.h', |
| '<(DEPTH)/third_party/angle/include/EGL/eglext.h', |
| '<(DEPTH)/third_party/angle/include/EGL/eglplatform.h', |
| '<(DEPTH)/third_party/angle/include/GLES2/gl2.h', |
| '<(DEPTH)/third_party/angle/include/GLES2/gl2ext.h', |
| '<(DEPTH)/third_party/angle/include/GLES2/gl2platform.h', |
| '<(DEPTH)/third_party/angle/include/GLES3/gl3.h', |
| '<(DEPTH)/third_party/angle/include/GLES3/gl3platform.h', |
| '<(DEPTH)/third_party/angle/include/GLES3/gl31.h', |
| '<(DEPTH)/third_party/angle/include/GLES3/gl32.h', |
| '<(DEPTH)/third_party/angle/include/GLSLANG/ShaderLang.h', |
| '<(DEPTH)/third_party/angle/include/GLSLANG/ShaderVars.h', |
| '<(DEPTH)/third_party/angle/include/KHR/khrplatform.h', |
| '<(DEPTH)/third_party/angle/include/platform/Platform.h', |
| '<(DEPTH)/third_party/angle/include/platform/WorkaroundsD3D.h', |
| ], |
| 'libangle_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/common/event_tracer.cpp', |
| '<(DEPTH)/third_party/angle/src/common/event_tracer.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/AttributeMap.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/AttributeMap.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/BinaryStream.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Buffer.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Buffer.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Caps.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Caps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Compiler.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Compiler.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Config.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Config.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Constants.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Context.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Context.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/ContextState.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/ContextState.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Debug.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Debug.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Device.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Device.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Display.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Display.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Error.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Error.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Error.inl', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Fence.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Fence.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Framebuffer.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Framebuffer.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/FramebufferAttachment.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/FramebufferAttachment.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/HandleAllocator.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/HandleAllocator.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/HandleRangeAllocator.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/HandleRangeAllocator.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Image.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Image.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/ImageIndex.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/ImageIndex.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/IndexRangeCache.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/IndexRangeCache.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/LoggingAnnotator.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/LoggingAnnotator.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Path.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Path.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Platform.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Program.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Program.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Query.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Query.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/RefCountObject.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Renderbuffer.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Renderbuffer.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/ResourceManager.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/ResourceManager.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Sampler.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Sampler.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Shader.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Shader.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/State.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/State.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Stream.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Stream.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Surface.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Surface.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Texture.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Texture.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Thread.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Thread.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/TransformFeedback.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/TransformFeedback.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Uniform.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Uniform.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/UniformLinker.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/UniformLinker.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/VaryingPacking.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/VaryingPacking.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Version.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/Version.inl', |
| '<(DEPTH)/third_party/angle/src/libANGLE/VertexArray.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/VertexArray.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/VertexAttribute.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/VertexAttribute.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/VertexAttribute.inl', |
| '<(DEPTH)/third_party/angle/src/libANGLE/WorkerThread.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/WorkerThread.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/angletypes.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/angletypes.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/angletypes.inl', |
| '<(DEPTH)/third_party/angle/src/libANGLE/entry_points_enum_autogen.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/features.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/format_map_autogen.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/formatutils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/formatutils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/histogram_macros.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/params.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/params.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/queryconversions.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/queryconversions.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/queryutils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/queryutils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/BufferImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/CompilerImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/ContextImpl.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/ContextImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/driver_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/driver_utils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/DeviceImpl.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/DeviceImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/DisplayImpl.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/DisplayImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/EGLImplFactory.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/FenceNVImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/FenceSyncImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/Format_ID_autogen.inl', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/Format_table_autogen.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/Format.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/FramebufferImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/GLImplFactory.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/ImageImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/ProgramImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/QueryImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/RenderbufferImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/SamplerImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/ShaderImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/StreamProducerImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/SurfaceImpl.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/SurfaceImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/TextureImpl.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/TextureImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/TransformFeedbackImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/VertexArrayImpl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/load_functions_table.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/renderer_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/renderer_utils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/signal_utils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationEGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationEGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES2.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES2.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES3.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES3.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES31.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/validationES31.h', |
| '<(DEPTH)/third_party/angle/src/third_party/murmurhash/MurmurHash3.cpp', |
| '<(DEPTH)/third_party/angle/src/third_party/murmurhash/MurmurHash3.h', |
| '<(DEPTH)/third_party/angle/src/third_party/trace_event/trace_event.h', |
| ], |
| 'libangle_d3d_shared_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/BufferD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/CompilerD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/DeviceD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/DisplayD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ImageD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/IndexBuffer.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/IndexDataManager.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ProgramD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/RendererD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/SamplerD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ShaderD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/TextureD3D.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/TextureStorage.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/VertexBuffer.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/VertexDataManager.h', |
| ], |
| 'libangle_d3d9_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h', |
| ], |
| 'libangle_d3d11_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h', |
| ], |
| 'libangle_d3d11_win32_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h', |
| '<(DEPTH)/third_party/angle/src/third_party/systeminfo/SystemInfo.cpp', |
| '<(DEPTH)/third_party/angle/src/third_party/systeminfo/SystemInfo.h', |
| ], |
| 'libangle_d3d11_winrt_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h', |
| ], |
| 'libangle_gl_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/BlitGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/BlitGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/BufferGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/BufferGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/CompilerGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/CompilerGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/ContextGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/ContextGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/DisplayGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/DisplayGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FenceNVGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FenceNVGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FenceSyncGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FramebufferGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/FunctionsGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/PathGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/PathGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/ProgramGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/ProgramGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/QueryGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/QueryGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/RenderbufferGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/RenderbufferGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/RendererGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/RendererGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/SamplerGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/SamplerGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/ShaderGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/ShaderGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/SurfaceGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/TextureGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/TextureGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/VertexArrayGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/VertexArrayGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/formatutilsgl.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/functionsgl_enums.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/functionsgl_typedefs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/renderergl_utils.h', |
| ], |
| 'libangle_gl_wgl_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/functionswgl_typedefs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.h', |
| '<(DEPTH)/third_party/angle/src/third_party/khronos/GL/wglext.h', |
| ], |
| 'libangle_gl_glx_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/SurfaceGLX.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/SurfaceGLX.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/functionsglx_typedefs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/glx/platform_glx.h', |
| ], |
| 'libangle_gl_egl_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/functionsegl_typedefs.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h', |
| ], |
| 'libangle_gl_egl_dl_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.h', |
| ], |
| 'libangle_gl_ozone_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h', |
| ], |
| 'libangle_gl_egl_android_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h', |
| ], |
| 'libangle_gl_cgl_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h', |
| ], |
| 'libangle_vulkan_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/BufferVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/BufferVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/CompilerVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/CompilerVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ContextVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ContextVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/DeviceVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/DeviceVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/DisplayVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/DisplayVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceNVVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceNVVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FramebufferVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FramebufferVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/GlslangWrapper.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/GlslangWrapper.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ImageVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ImageVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/QueryVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/QueryVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RendererVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RendererVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RenderTargetVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RenderTargetVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SamplerVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SamplerVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ShaderVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ShaderVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SurfaceVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SurfaceVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/TextureVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/TextureVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/formatutilsvk.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/formatutilsvk.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/renderervk_utils.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/renderervk_utils.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/vk_format_table_autogen.cpp', |
| ], |
| 'libangle_vulkan_win32_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/DisplayVkWin32.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/DisplayVkWin32.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/WindowSurfaceVkWin32.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/WindowSurfaceVkWin32.h', |
| ], |
| 'libangle_vulkan_xcb_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/DisplayVkXcb.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/DisplayVkXcb.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/WindowSurfaceVkXcb.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/WindowSurfaceVkXcb.h', |
| ], |
| 'libangle_null_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/BufferNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/BufferNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/CompilerNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/CompilerNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ContextNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ContextNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DeviceNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DeviceNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DisplayNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DisplayNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceNVNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceNVNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceSyncNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceSyncNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FramebufferNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FramebufferNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ImageNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ImageNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/PathNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/PathNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/QueryNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/QueryNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/RenderbufferNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/RenderbufferNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SamplerNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SamplerNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ShaderNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ShaderNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SurfaceNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SurfaceNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TextureNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TextureNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.h', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp', |
| '<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/VertexArrayNULL.h', |
| ], |
| 'libglesv2_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/common/angleutils.h', |
| '<(DEPTH)/third_party/angle/src/common/debug.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl_ext.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl_ext.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_ext.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_0.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_0.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_1.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_1.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/global_state.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/global_state.h', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2.cpp', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2.def', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2.rc', |
| '<(DEPTH)/third_party/angle/src/libGLESv2/resource.h', |
| ], |
| 'libegl_sources': |
| [ |
| '<(DEPTH)/third_party/angle/src/libEGL/libEGL.cpp', |
| '<(DEPTH)/third_party/angle/src/libEGL/libEGL.def', |
| '<(DEPTH)/third_party/angle/src/libEGL/libEGL.rc', |
| '<(DEPTH)/third_party/angle/src/libEGL/resource.h', |
| ], |
| }, |
| 'target_defaults': { |
| 'conditions': |
| [ |
| ['OS=="starboard"', |
| { |
| 'conditions': |
| [ |
| ['angle_platform_linux==1', |
| { |
| 'defines': [ |
| 'ANGLE_PLATFORM_LINUX=1', |
| ], |
| }], |
| ['angle_platform_posix==1', |
| { |
| 'defines': [ |
| 'ANGLE_PLATFORM_POSIX=1', |
| ], |
| }], |
| ['angle_platform_windows==1', |
| { |
| 'defines': [ |
| 'ANGLE_PLATFORM_WINDOWS=1', |
| ], |
| }], |
| ], |
| }], |
| ], |
| }, |
| # Everything below this is duplicated in the GN build. If you change |
| # anything also change angle/BUILD.gn |
| 'targets': |
| [ |
| { |
| # This target includes the right ANGLE defines for <(DEPTH)/third_party/angle/src/common/platform.h for D3D11. |
| # It also links against the right libs. This is useful for the tests, which |
| # have special D3D11 code for Debug runtime error message handling. |
| 'target_name': 'libANGLE_d3d11_config', |
| 'type': 'none', |
| 'conditions': |
| [ |
| ['angle_enable_d3d11==1', |
| { |
| 'link_settings': |
| { |
| 'msvs_settings': |
| { |
| 'VCLinkerTool': |
| { |
| 'conditions': |
| [ |
| ['angle_build_winrt==0', |
| { |
| 'AdditionalDependencies': |
| [ |
| 'dxguid.lib', |
| ], |
| }], |
| ['angle_build_winrt==1', |
| { |
| 'AdditionalDependencies': |
| [ |
| 'dxguid.lib', |
| 'd3d11.lib', |
| 'd3dcompiler.lib', |
| ], |
| }], |
| ], |
| } |
| }, |
| }, |
| }], |
| ], |
| }, |
| |
| { |
| 'target_name': 'libANGLE_renderer_config', |
| 'type': 'none', |
| 'direct_dependent_settings': |
| { |
| 'conditions': |
| [ |
| ['angle_enable_d3d11==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_D3D11', |
| ], |
| }], |
| ['angle_enable_d3d9==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_D3D9', |
| ], |
| }], |
| ['angle_enable_gl==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_OPENGL', |
| ], |
| }], |
| ['angle_enable_vulkan==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_VULKAN', |
| ], |
| }], |
| ['angle_enable_null==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_ENABLE_NULL', |
| ], |
| }], |
| ], |
| }, |
| }, |
| |
| { |
| 'target_name': 'libANGLE', |
| 'type': 'static_library', |
| 'dependencies': |
| [ |
| '<(DEPTH)/base/base.gyp:base', |
| 'translator', |
| 'angle_common', |
| 'angle_image_util', |
| 'angle_gpu_info_util', |
| 'libANGLE_d3d11_config', |
| 'libANGLE_renderer_config', |
| ], |
| 'includes': [ '../gyp/common_defines.gypi', ], |
| 'include_dirs': |
| [ |
| '<(DEPTH)/third_party/angle/', |
| '<(DEPTH)/third_party/angle/include', |
| '<(DEPTH)/third_party/angle/src/third_party/khronos', |
| ], |
| 'sources': |
| [ |
| '<@(libangle_sources)', |
| '<@(libangle_includes)', |
| ], |
| 'defines': |
| [ |
| 'LIBANGLE_IMPLEMENTATION', |
| ], |
| 'export_dependent_settings': |
| [ |
| 'angle_common', |
| 'libANGLE_d3d11_config', |
| 'libANGLE_renderer_config', |
| ], |
| 'direct_dependent_settings': |
| { |
| 'include_dirs': |
| [ |
| '<(DEPTH)/third_party/angle/src', |
| '<(DEPTH)/third_party/angle/include', |
| ], |
| 'defines': |
| [ |
| 'LIBANGLE_IMPLEMENTATION', |
| 'GL_GLEXT_PROTOTYPES', |
| 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }', |
| ], |
| 'conditions': |
| [ |
| ['target_os=="win"', { |
| 'defines': |
| [ |
| 'GL_APICALL=', |
| ], |
| }, { |
| 'defines': |
| [ |
| 'GL_APICALL=__attribute__((visibility("default")))', |
| ], |
| }], |
| ['OS == "mac"', |
| { |
| 'xcode_settings': |
| { |
| 'DYLIB_INSTALL_NAME_BASE': '@rpath', |
| }, |
| }], |
| ['angle_enable_gl==1', |
| { |
| 'conditions': |
| [ |
| ['angle_use_glx==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_USE_X11', |
| ], |
| }], |
| ], |
| }], |
| ], |
| }, |
| 'conditions': |
| [ |
| ['angle_enable_d3d9==1 or angle_enable_d3d11==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d_shared_sources)', |
| ], |
| }], |
| ['angle_enable_d3d9==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d9_sources)', |
| ], |
| 'link_settings': |
| { |
| 'msvs_settings': |
| { |
| 'VCLinkerTool': |
| { |
| 'AdditionalDependencies': |
| [ |
| 'd3d9.lib', |
| ] |
| } |
| }, |
| }, |
| }], |
| ['angle_enable_d3d11==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d11_sources)', |
| ], |
| 'conditions': |
| [ |
| ['angle_build_winrt==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_d3d11_winrt_sources)', |
| ], |
| }, |
| { # win32 |
| 'sources': |
| [ |
| '<@(libangle_d3d11_win32_sources)', |
| ], |
| }], |
| ['enable_d3d11_feature_level_11==1', |
| { |
| 'defines': [ |
| 'ENABLE_D3D11_FEATURE_LEVEL_11' |
| ] |
| }], |
| ], |
| }], |
| ['angle_enable_gl==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_gl_sources)', |
| ], |
| 'conditions': |
| [ |
| ['target_os=="win"', |
| { |
| 'sources': |
| [ |
| '<@(libangle_gl_wgl_sources)', |
| ], |
| }], |
| ['angle_use_glx==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_USE_X11', |
| ], |
| 'sources': |
| [ |
| '<@(libangle_gl_glx_sources)', |
| ], |
| }], |
| ['use_ozone==1', |
| { |
| 'defines': |
| [ |
| 'ANGLE_USE_OZONE', |
| ], |
| 'sources': |
| [ |
| '<@(libangle_gl_egl_sources)', |
| '<@(libangle_gl_egl_dl_sources)', |
| '<@(libangle_gl_ozone_sources)', |
| ], |
| 'cflags': |
| [ |
| '<!@(<(pkg-config) --cflags libdrm gbm)', |
| ], |
| 'link_settings': { |
| 'ldflags': [ |
| '<!@(<(pkg-config) --libs-only-L --libs-only-other libdrm gbm)', |
| ], |
| 'libraries': [ |
| '<!@(<(pkg-config) --libs-only-l libdrm gbm) -ldl', |
| ], |
| }, |
| }], |
| ['angle_link_glx==1', |
| { |
| 'link_settings': |
| { |
| 'libraries': |
| [ |
| '-lGL', |
| ], |
| }, |
| 'defines': |
| [ |
| 'ANGLE_LINK_GLX', |
| ], |
| }, { |
| # If we don't statically link GL, we need the dl |
| # library so that we can dynamically link with GL. |
| 'link_settings': { |
| 'libraries': [ |
| '-ldl', |
| ] |
| } |
| }], |
| ['OS=="mac"', |
| { |
| 'sources': |
| [ |
| '<@(libangle_gl_cgl_sources)', |
| ], |
| 'link_settings': |
| { |
| 'libraries': |
| [ |
| '$(SDKROOT)/System/Library/Frameworks/Cocoa.framework', |
| '$(SDKROOT)/System/Library/Frameworks/IOSurface.framework', |
| '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', |
| '$(SDKROOT)/System/Library/Frameworks/QuartzCore.framework', |
| ], |
| }, |
| 'all_dependent_settings': |
| { |
| 'xcode_settings': { |
| 'LD_RUNPATH_SEARCH_PATHS': ['@executable_path/.'], |
| }, |
| } |
| }], |
| ], |
| }], |
| ['angle_enable_vulkan==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_vulkan_sources)', |
| ], |
| 'conditions': |
| [ |
| ['target_os=="win"', |
| { |
| 'sources': |
| [ |
| '<@(libangle_vulkan_win32_sources)', |
| ], |
| }], |
| ['OS=="linux"', |
| { |
| 'sources': |
| [ |
| '<@(libangle_vulkan_xcb_sources)', |
| ], |
| }], |
| ], |
| 'dependencies': |
| [ |
| 'angle_vulkan', |
| ], |
| 'export_dependent_settings': |
| [ |
| 'angle_vulkan', |
| ], |
| }], |
| ['angle_enable_null==1', |
| { |
| 'sources': |
| [ |
| '<@(libangle_null_sources)', |
| ], |
| }], |
| ['angle_build_winrt==0 and target_os=="win"', |
| { |
| 'dependencies': |
| [ |
| 'copy_compiler_dll' |
| ], |
| }], |
| ['angle_build_winrt==1', |
| { |
| 'msvs_requires_importlibrary' : 'true', |
| }], |
| ], |
| }, |
| { |
| 'target_name': 'libGLESv2', |
| 'type': '<(angle_gl_library_type)', |
| 'dependencies': [ 'libANGLE', 'angle_common' ], |
| 'includes': [ '../gyp/common_defines.gypi', ], |
| 'sources': |
| [ |
| '<@(libglesv2_sources)', |
| ], |
| 'defines': |
| [ |
| 'LIBGLESV2_IMPLEMENTATION', |
| ], |
| 'conditions': |
| [ |
| ['angle_build_winrt==1', |
| { |
| 'msvs_requires_importlibrary' : 'true', |
| }], |
| ['angle_gl_library_type== "shared_library"', |
| { |
| 'defines':[ |
| 'LIBGLESV2_DLL' |
| ] |
| }], |
| ], |
| |
| }, |
| |
| { |
| 'target_name': 'libGLESv2_static', |
| 'type': 'static_library', |
| 'dependencies': [ 'libANGLE', 'angle_common' ], |
| 'export_dependent_settings': |
| [ |
| 'libANGLE', |
| ], |
| 'includes': [ '../gyp/common_defines.gypi', ], |
| 'sources': |
| [ |
| '<@(libglesv2_sources)', |
| ], |
| 'conditions': |
| [ |
| ['angle_build_winrt==1', |
| { |
| 'msvs_requires_importlibrary' : 'true', |
| }], |
| ], |
| }, |
| ], |
| } |