| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FragDepth_test.cpp: |
| // Test for GLES SL 3.0 gl_FragDepth variable implementation. |
| // |
| |
| #include "angle_gl.h" |
| #include "gtest/gtest.h" |
| #include "GLSLANG/ShaderLang.h" |
| |
| namespace |
| { |
| const char ESSLVersion100[] = "#version 100\n"; |
| const char ESSLVersion300[] = "#version 300 es\n"; |
| const char EXTFDPragma[] = "#extension GL_EXT_frag_depth : require\n"; |
| } // namespace |
| |
| class FragDepthTest : public testing::TestWithParam<bool> |
| { |
| protected: |
| void SetUp() override |
| { |
| sh::InitBuiltInResources(&mResources); |
| mCompiler = nullptr; |
| mResources.EXT_frag_depth = GetParam(); |
| } |
| |
| void TearDown() override { DestroyCompiler(); } |
| void DestroyCompiler() |
| { |
| if (mCompiler) |
| { |
| sh::Destruct(mCompiler); |
| mCompiler = nullptr; |
| } |
| } |
| |
| void InitializeCompiler() |
| { |
| DestroyCompiler(); |
| mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, |
| SH_GLSL_COMPATIBILITY_OUTPUT, &mResources); |
| ASSERT_TRUE(mCompiler != nullptr) << "Compiler could not be constructed."; |
| } |
| |
| testing::AssertionResult TestShaderCompile(const char *version, |
| const char *pragma, |
| const char *shader) |
| { |
| const char *shaderStrings[] = {version, pragma, shader}; |
| bool success = sh::Compile(mCompiler, shaderStrings, 3, 0); |
| if (success) |
| { |
| return ::testing::AssertionSuccess() << "Compilation success"; |
| } |
| return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler); |
| } |
| |
| protected: |
| ShBuiltInResources mResources; |
| ShHandle mCompiler; |
| }; |
| |
| // The GLES SL 3.0 built-in variable gl_FragDepth fails to compile with GLES SL 1.0. |
| TEST_P(FragDepthTest, CompileFailsESSL100) |
| { |
| static const char shaderString[] = |
| "precision mediump float;\n" |
| "void main() { \n" |
| " gl_FragDepth = 1.0;\n" |
| "}\n"; |
| |
| InitializeCompiler(); |
| EXPECT_FALSE(TestShaderCompile(ESSLVersion100, "", shaderString)); |
| EXPECT_FALSE(TestShaderCompile("", "", shaderString)); |
| EXPECT_FALSE(TestShaderCompile("", EXTFDPragma, shaderString)); |
| } |
| |
| // The GLES SL 3.0 built-in variable gl_FragDepth compiles with GLES SL 3.0. |
| TEST_P(FragDepthTest, CompileSucceedsESSL300) |
| { |
| static const char shaderString[] = |
| "precision mediump float;\n" |
| "void main() { \n" |
| " gl_FragDepth = 1.0;\n" |
| "}\n"; |
| InitializeCompiler(); |
| EXPECT_TRUE(TestShaderCompile(ESSLVersion300, "", shaderString)); |
| } |
| |
| // Using #extension GL_EXT_frag_depth in GLSL ES 3.0 shader fails to compile. |
| TEST_P(FragDepthTest, ExtensionFDFailsESSL300) |
| { |
| static const char shaderString[] = |
| "precision mediump float;\n" |
| "out vec4 fragColor;\n" |
| "void main() { \n" |
| " fragColor = vec4(1.0);\n" |
| "}\n"; |
| InitializeCompiler(); |
| if (mResources.EXT_frag_depth == 1) |
| { |
| // TODO(kkinnunen, geofflang): this should fail. Extensions need to have similar level |
| // system to SymbolTable. The biggest task is to implement version-aware preprocessor, so |
| // that the extension defines can be defined depending on the version that the preprocessor |
| // saw or did not see. |
| EXPECT_TRUE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString)); |
| } |
| else |
| { |
| EXPECT_FALSE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString)); |
| } |
| } |
| |
| // The tests should pass regardless whether the EXT_frag_depth is on or not. |
| INSTANTIATE_TEST_CASE_P(FragDepthTests, FragDepthTest, testing::Values(false, true)); |