| // |
| // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // GLSLCompatibilityOutputTest.cpp |
| // Test compiler output for glsl compatibility mode |
| // |
| |
| #include "angle_gl.h" |
| #include "gtest/gtest.h" |
| #include "GLSLANG/ShaderLang.h" |
| #include "tests/test_utils/compiler_test.h" |
| |
| using namespace sh; |
| |
| class GLSLCompatibilityOutputTest : public MatchOutputCodeTest |
| { |
| public: |
| GLSLCompatibilityOutputTest() |
| : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) |
| { |
| } |
| }; |
| |
| // Verify gl_Position is written when compiling in compatibility mode |
| TEST_F(GLSLCompatibilityOutputTest, GLPositionWrittenTest) |
| { |
| const std::string &shaderString = |
| "precision mediump float;\n" |
| "void main() {\n" |
| "}"; |
| compile(shaderString); |
| EXPECT_TRUE(foundInCode("gl_Position")); |
| } |