| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // NV_draw_buffers_test.cpp: |
| // Test for NV_draw_buffers setting |
| // |
| |
| #include "angle_gl.h" |
| #include "gtest/gtest.h" |
| #include "GLSLANG/ShaderLang.h" |
| #include "tests/test_utils/compiler_test.h" |
| |
| using namespace sh; |
| |
| class NVDrawBuffersTest : public MatchOutputCodeTest |
| { |
| public: |
| NVDrawBuffersTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) |
| { |
| ShBuiltInResources *resources = getResources(); |
| resources->MaxDrawBuffers = 8; |
| resources->EXT_draw_buffers = 1; |
| resources->NV_draw_buffers = 1; |
| } |
| }; |
| |
| TEST_F(NVDrawBuffersTest, NVDrawBuffers) |
| { |
| const std::string &shaderString = |
| "#extension GL_EXT_draw_buffers : require\n" |
| "precision mediump float;\n" |
| "void main() {\n" |
| " gl_FragData[0] = vec4(1.0);\n" |
| " gl_FragData[1] = vec4(0.0);\n" |
| "}\n"; |
| compile(shaderString); |
| ASSERT_TRUE(foundInCode("GL_NV_draw_buffers")); |
| ASSERT_FALSE(foundInCode("GL_EXT_draw_buffers")); |
| } |