| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Pack_Unpack_test.cpp: |
| // Tests for the emulating pack_unpack functions for GLSL. |
| // |
| |
| #include "angle_gl.h" |
| #include "gtest/gtest.h" |
| #include "GLSLANG/ShaderLang.h" |
| #include "tests/test_utils/compiler_test.h" |
| |
| using namespace sh; |
| |
| namespace |
| { |
| |
| class PackUnpackTest : public MatchOutputCodeTest |
| { |
| public: |
| PackUnpackTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_GLSL_400_CORE_OUTPUT) {} |
| }; |
| |
| // Check if PackSnorm2x16 Emulation for GLSL < 4.2 compile correctly. |
| TEST_F(PackUnpackTest, PackSnorm2x16Emulation) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "precision mediump float;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main() {\n" |
| " vec2 v;\n" |
| " uint u = packSnorm2x16(v);\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n"; |
| compile(shaderString); |
| ASSERT_TRUE(foundInCode("uint webgl_packSnorm2x16_emu(vec2 v)")); |
| } |
| |
| // Check if UnpackSnorm2x16 Emulation for GLSL < 4.2 compile correctly. |
| TEST_F(PackUnpackTest, UnpackSnorm2x16Emulation) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "precision mediump float;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main() {\n" |
| " uint u;\n" |
| " vec2 v=unpackSnorm2x16(u);\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n"; |
| compile(shaderString); |
| ASSERT_TRUE(foundInCode("vec2 webgl_unpackSnorm2x16_emu(uint u)")); |
| } |
| |
| // Check if PackUnorm2x16 Emulation for GLSL < 4.1 compiles correctly. |
| TEST_F(PackUnpackTest, PackUnorm2x16Emulation) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "precision mediump float;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main() {\n" |
| " vec2 v;\n" |
| " uint u = packUnorm2x16(v);\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n"; |
| compile(shaderString); |
| ASSERT_TRUE(foundInCode("uint webgl_packUnorm2x16_emu(vec2 v)")); |
| } |
| |
| // Check if UnpackSnorm2x16 Emulation for GLSL < 4.1 compiles correctly. |
| TEST_F(PackUnpackTest, UnpackUnorm2x16Emulation) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "precision mediump float;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main() {\n" |
| " uint u;\n" |
| " vec2 v=unpackUnorm2x16(u);\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n"; |
| compile(shaderString); |
| ASSERT_TRUE(foundInCode("vec2 webgl_unpackUnorm2x16_emu(uint u)")); |
| } |
| |
| // Check if PackHalf2x16 Emulation for GLSL < 4.2 compiles correctly. |
| TEST_F(PackUnpackTest, PackHalf2x16Emulation) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "precision mediump float;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main() {\n" |
| " vec2 v;\n" |
| " uint u=packHalf2x16(v);\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n"; |
| compile(shaderString); |
| ASSERT_TRUE(foundInCode("uint webgl_packHalf2x16_emu(vec2 v)")); |
| } |
| |
| // Check if UnpackHalf2x16 Emulation for GLSL < 4.2 compiles correctly. |
| TEST_F(PackUnpackTest, UnpackHalf2x16Emulation) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "precision mediump float;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main() {\n" |
| " uint u;\n" |
| " vec2 v=unpackHalf2x16(u);\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n"; |
| compile(shaderString); |
| ASSERT_TRUE(foundInCode("vec2 webgl_unpackHalf2x16_emu(uint u)")); |
| } |
| |
| } // namespace |