| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // WorkGroupSize_test.cpp: |
| // tests for local group size in a compute shader |
| // |
| |
| #include "angle_gl.h" |
| #include "gtest/gtest.h" |
| #include "GLSLANG/ShaderLang.h" |
| #include "compiler/translator/TranslatorESSL.h" |
| #include "tests/test_utils/compiler_test.h" |
| |
| using namespace sh; |
| |
| class WorkGroupSizeTest : public testing::Test |
| { |
| public: |
| WorkGroupSizeTest() {} |
| |
| protected: |
| void SetUp() override |
| { |
| ShBuiltInResources resources; |
| InitBuiltInResources(&resources); |
| |
| mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC); |
| ASSERT_TRUE(mTranslator->Init(resources)); |
| } |
| |
| void TearDown() override { SafeDelete(mTranslator); } |
| |
| // Return true when compilation succeeds |
| bool compile(const std::string &shaderString) |
| { |
| const char *shaderStrings[] = {shaderString.c_str()}; |
| bool status = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | SH_VARIABLES); |
| TInfoSink &infoSink = mTranslator->getInfoSink(); |
| mInfoLog = infoSink.info.c_str(); |
| return status; |
| } |
| |
| protected: |
| std::string mInfoLog; |
| TranslatorESSL *mTranslator = nullptr; |
| }; |
| |
| // checks whether compiler has parsed the local size layout qualifiers qcorrectly |
| TEST_F(WorkGroupSizeTest, OnlyLocalSizeXSpecified) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x=5) in;\n" |
| "void main() {\n" |
| "}\n"; |
| |
| compile(shaderString); |
| |
| const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize(); |
| ASSERT_EQ(5, localSize[0]); |
| ASSERT_EQ(1, localSize[1]); |
| ASSERT_EQ(1, localSize[2]); |
| } |
| |
| // checks whether compiler has parsed the local size layout qualifiers qcorrectly |
| TEST_F(WorkGroupSizeTest, LocalSizeXandZ) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x=5, local_size_z=10) in;\n" |
| "void main() {\n" |
| "}\n"; |
| |
| compile(shaderString); |
| |
| const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize(); |
| ASSERT_EQ(5, localSize[0]); |
| ASSERT_EQ(1, localSize[1]); |
| ASSERT_EQ(10, localSize[2]); |
| } |
| |
| // checks whether compiler has parsed the local size layout qualifiers qcorrectly |
| TEST_F(WorkGroupSizeTest, LocalSizeAll) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x=5, local_size_z=10, local_size_y=15) in;\n" |
| "void main() {\n" |
| "}\n"; |
| |
| compile(shaderString); |
| |
| const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize(); |
| ASSERT_EQ(5, localSize[0]); |
| ASSERT_EQ(15, localSize[1]); |
| ASSERT_EQ(10, localSize[2]); |
| } |