blob: 980617f840ac515d2804a051b875e7bead12e843 [file] [log] [blame]
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WorkGroupSize_test.cpp:
// tests for local group size in a compute shader
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/TranslatorESSL.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
class WorkGroupSizeTest : public testing::Test
{
public:
WorkGroupSizeTest() {}
protected:
void SetUp() override
{
ShBuiltInResources resources;
InitBuiltInResources(&resources);
mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
ASSERT_TRUE(mTranslator->Init(resources));
}
void TearDown() override { SafeDelete(mTranslator); }
// Return true when compilation succeeds
bool compile(const std::string &shaderString)
{
const char *shaderStrings[] = {shaderString.c_str()};
bool status = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | SH_VARIABLES);
TInfoSink &infoSink = mTranslator->getInfoSink();
mInfoLog = infoSink.info.c_str();
return status;
}
protected:
std::string mInfoLog;
TranslatorESSL *mTranslator = nullptr;
};
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, OnlyLocalSizeXSpecified)
{
const std::string &shaderString =
"#version 310 es\n"
"layout(local_size_x=5) in;\n"
"void main() {\n"
"}\n";
compile(shaderString);
const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
ASSERT_EQ(5, localSize[0]);
ASSERT_EQ(1, localSize[1]);
ASSERT_EQ(1, localSize[2]);
}
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, LocalSizeXandZ)
{
const std::string &shaderString =
"#version 310 es\n"
"layout(local_size_x=5, local_size_z=10) in;\n"
"void main() {\n"
"}\n";
compile(shaderString);
const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
ASSERT_EQ(5, localSize[0]);
ASSERT_EQ(1, localSize[1]);
ASSERT_EQ(10, localSize[2]);
}
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, LocalSizeAll)
{
const std::string &shaderString =
"#version 310 es\n"
"layout(local_size_x=5, local_size_z=10, local_size_y=15) in;\n"
"void main() {\n"
"}\n";
compile(shaderString);
const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
ASSERT_EQ(5, localSize[0]);
ASSERT_EQ(15, localSize[1]);
ASSERT_EQ(10, localSize[2]);
}