| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file contains a list of defective dEQP conformance tests. The expected |
| // format is: |
| // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} |
| // |
| // MODIFIERS can be a combination of the below list: |
| // WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION |
| // MAVERICKS |
| // NVIDIA AMD INTEL |
| // 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor. |
| // DEBUG RELEASE |
| // TODO(jmadill): Add ANGLE Renderer selection modifiers |
| // |
| // TEST_NAME can be a specific test name, or have a '*' in the end, which |
| // indicates a prefix matching. |
| // |
| // Examples: |
| // 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT |
| // 91533 WIN : gl_min_uniforms = FAIL |
| // 91531 MAC WIN LINUX : conformance_more_* = SKIP |
| // 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL |
| |
| // Crashing Tests |
| 1659 NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.random.0 = SKIP |
| 1659 NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.random.10 = SKIP |
| 1659 NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.random.15 = SKIP |
| 1659 NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.random.18 = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_struct_member = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_struct_member = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_struct_member = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.* = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.vertex_attribute_binding.* = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.stencil_texturing.* = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.shader.sampler_type = SKIP |
| |
| // OpenGL Failing Tests |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.samples_* = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_min_filter = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_mag_filter = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_wrap_s = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_wrap_t = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_wrap_r = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_min_lod = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_max_lod = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_compare_mode = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_compare_func = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.texture.multisample.negative.texture_base_level = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d_array = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d_array = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_int_2d = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_int_2d = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_int_2d_array = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_int_2d_array = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_uint_2d = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_uint_2d = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_uint_2d_array = FAIL |
| 1442 OPENGL : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_uint_2d_array = FAIL |
| |
| // D3D11 Failing Tests |
| 1442 D3D11 : dEQP-GLES31.functional.fbo.completeness.no_attachments = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.fbo.no_attachments.* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.texture_size.* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_depth_texture_samples_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_integer_samples_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_sample_mask_words_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_framebuffer_width_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_framebuffer_height_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_shared_memory_size_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counters_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_image_uniforms_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_size_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counters* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_image_units_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_shader_storage_block_size_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_uniform_buffer_bindings_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.integer.max_combined_texture_image_units_* = FAIL |
| 1729 D3D11 : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_* = FAIL |
| 1951 D3D11 : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* = FAIL |
| 1679 D3D11 : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.texture.multisample.* = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_width_get_framebuffer_parameteriv = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_height_get_framebuffer_parameteriv = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_samples_get_framebuffer_parameteriv = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_fixed_sample_locations_get_framebuffer_parameteriv = FAIL |
| 1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.texture.texparameter* = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameter* = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.texture.texparameter* = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.async.case_4_log = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.async.case_5_callback = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_2 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_3 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_9 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_10 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_27 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_28 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_2 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_3 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_9 = SKIP |
| 1442 D3D11 : dEQP-GLES31.functional.debug.error_groups.case_10 = SKIP |
| |
| // OPENGL Failing Tests |
| 1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL |
| 1442 NVIDIA OPENGL : dEQP-GLES31.functional.fbo.no_attachments.maximums.all = FAIL |
| |
| // OpenGL and D3D11 Failing Tests |
| 1663 OPENGL D3D11 : dEQP-GLES31.functional.draw_indirect.compute_interop.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x3 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.lowp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.mediump_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.highp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.lowp_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.mediump_compute.mat2 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.opaque_type_indexing.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_vertex = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_fragment = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_number_of_declarations = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_order = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_type = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_name = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_unsized_sized_array = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_array_size = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_with_and_without_instance_name = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_block_array_size = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.shaders.helper_invocation.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.empty = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_group = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_invocations = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_rw_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_rw_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_arr_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_arr_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_group = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_single_group = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_multiple_invocations = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_var_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_invocations = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.image_barrier_single = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.image_barrier_multiple = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_single_invocation = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_single_group = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_invocations = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_groups = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.shared_var.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.compute.indirect_dispatch.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ssbo.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.2_level_array.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.3_level_array.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.2_level_struct_array.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.basic_type_arrays.4 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.basic_type_arrays.10 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.7 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.10 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.18 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.41 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.1 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.8 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.22 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.37 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.ubo.random.all_shared_buffer.38 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.image_load_store.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.atomic_counter.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d_array = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_cube = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_array = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cube = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.stencil_texturing.misc.base_level = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.texture.gather.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.boolean.sample_mask_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.indexed.sample_mask_value_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.indexed.image_binding* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d.depth_stencil_mode_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_cube_map.depth_stencil_mode_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d_array.depth_stencil_mode_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_3d.depth_stencil_mode_* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgb10_a2ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32i_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32ui_samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.partial_query.num_sample_counts = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.internal_format.partial_query.samples = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.program_separable_get_programiv = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.state_query.program_pipeline.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.synchronization.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_vertices_out = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_input_type = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_output_type = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.separate_shader.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.uniform_location.nested_array.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.error_filters.case_11 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.error_groups.case_11 = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.bind_buffer_range = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.primitive_bounding_box = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer_range = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.primitive_bounding_box = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer_range = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_format_mismatch = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_sub_framebuffer = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_invalid_format = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_inequal_width_height_cube = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_max_width_height = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_invalid_offset = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_texture_internalformat = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteri = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterf = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteriv = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterfv = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d_invalid_size = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_level = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_offset = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage3d_invalid_offset = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader = SKIP |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements_incomplete_primitive = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.primitive_bounding_box = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.debug.object_labels.program_pipeline = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.program_interface_query.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.ubo.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.ssbo.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image2d.* = FAIL |
| 1442 OPENGL D3D11 : dEQP-GLES31.functional.layout_binding.image.image3d.* = FAIL |