| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // D3D11EmulatedIndexedBufferTest: |
| // Tests to validate our D3D11 support for emulating an indexed |
| // vertex buffer. |
| // |
| |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/d3d/d3d11/Buffer11.h" |
| #include "libANGLE/renderer/d3d/d3d11/Context11.h" |
| #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| #include "libANGLE/renderer/d3d/IndexDataManager.h" |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/angle_test_instantiate.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class D3D11EmulatedIndexedBufferTest : public ANGLETest |
| { |
| protected: |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| ASSERT_EQ(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, GetParam().getRenderer()); |
| |
| gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext()); |
| rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); |
| mRenderer = context11->getRenderer(); |
| |
| mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer); |
| GLfloat testData[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f }; |
| gl::Error error = mSourceBuffer->setData(nullptr, GL_ARRAY_BUFFER, testData, |
| sizeof(testData), GL_STATIC_DRAW); |
| ASSERT_FALSE(error.isError()); |
| |
| mTranslatedAttribute.baseOffset = 0; |
| mTranslatedAttribute.usesFirstVertexOffset = false; |
| mTranslatedAttribute.stride = sizeof(GLfloat); |
| |
| GLubyte indices[] = {0, 0, 3, 4, 2, 1, 1}; |
| |
| for (size_t i = 0; i < ArraySize(indices); i++) |
| { |
| mExpectedExpandedData.push_back(testData[indices[i]]); |
| mubyteIndices.push_back(indices[i]); |
| muintIndices.push_back(indices[i]); |
| mushortIndices.push_back(indices[i]); |
| } |
| } |
| |
| void TearDown() override |
| { |
| SafeDelete(mSourceBuffer); |
| ANGLETest::TearDown(); |
| } |
| |
| void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer, GLuint size, ID3D11Buffer **mappableBuffer) |
| { |
| *mappableBuffer = nullptr; |
| |
| D3D11_BUFFER_DESC bufferDesc; |
| bufferDesc.ByteWidth = size; |
| bufferDesc.MiscFlags = 0; |
| bufferDesc.StructureByteStride = 0; |
| bufferDesc.Usage = D3D11_USAGE_STAGING; |
| bufferDesc.BindFlags = 0; |
| bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; |
| |
| HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer); |
| ASSERT_TRUE(SUCCEEDED(hr)); |
| |
| D3D11_BOX srcBox; |
| srcBox.left = 0; |
| srcBox.right = size; |
| srcBox.top = 0; |
| srcBox.bottom = 1; |
| srcBox.front = 0; |
| srcBox.back = 1; |
| |
| mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, sourceBuffer, 0, &srcBox); |
| } |
| |
| void compareContents(ID3D11Buffer *actual) |
| { |
| ID3D11Buffer *compareBuffer = nullptr; |
| createMappableCompareBufferFromEmulatedBuffer( |
| actual, sizeof(GLfloat) * static_cast<GLuint>(mExpectedExpandedData.size()), |
| &compareBuffer); |
| |
| D3D11_MAPPED_SUBRESOURCE mappedResource; |
| HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, &mappedResource); |
| ASSERT_TRUE(SUCCEEDED(hr)); |
| |
| GLfloat* compareData = static_cast<GLfloat*>(mappedResource.pData); |
| for (size_t i = 0; i < mExpectedExpandedData.size(); i++) |
| { |
| EXPECT_EQ(mExpectedExpandedData[i], compareData[i]); |
| } |
| |
| mRenderer->getDeviceContext()->Unmap(compareBuffer, 0); |
| SafeRelease(compareBuffer); |
| } |
| |
| void emulateAndCompare(rx::SourceIndexData *srcData) |
| { |
| auto bufferOrError = |
| mSourceBuffer->getEmulatedIndexedBuffer(srcData, mTranslatedAttribute, 0); |
| ASSERT_FALSE(bufferOrError.isError()); |
| ID3D11Buffer *emulatedBuffer = bufferOrError.getResult(); |
| ASSERT_TRUE(emulatedBuffer != nullptr); |
| compareContents(emulatedBuffer); |
| } |
| |
| protected: |
| rx::Buffer11 *mSourceBuffer; |
| rx::Renderer11 *mRenderer; |
| rx::TranslatedAttribute mTranslatedAttribute; |
| std::vector<GLfloat> mExpectedExpandedData; |
| std::vector<GLubyte> mubyteIndices; |
| std::vector<GLuint> muintIndices; |
| std::vector<GLushort> mushortIndices; |
| gl::BufferState mBufferState; |
| }; |
| |
| // This tests that a GL_UNSIGNED_BYTE indices list can be successfully expanded |
| // into a valid emulated indexed buffer. |
| TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLubyteIndices) |
| { |
| rx::SourceIndexData srcData = {nullptr, mubyteIndices.data(), |
| static_cast<unsigned int>(mubyteIndices.size()), |
| GL_UNSIGNED_BYTE, false}; |
| emulateAndCompare(&srcData); |
| } |
| |
| // This tests that a GL_UNSIGNED_SHORT indices list can be successfully expanded |
| // into a valid emulated indexed buffer. |
| TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLushortIndices) |
| { |
| rx::SourceIndexData srcData = {nullptr, mushortIndices.data(), |
| static_cast<unsigned int>(mushortIndices.size()), |
| GL_UNSIGNED_SHORT, false}; |
| emulateAndCompare(&srcData); |
| } |
| |
| // This tests that a GL_UNSIGNED_INT indices list can be successfully expanded |
| // into a valid emulated indexed buffer. |
| TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLuintIndices) |
| { |
| rx::SourceIndexData srcData = {nullptr, muintIndices.data(), |
| static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT, |
| false}; |
| emulateAndCompare(&srcData); |
| } |
| |
| // This tests verifies that a Buffer11 contents remain unchanged after calling getEmulatedIndexedBuffer |
| TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation) |
| { |
| // Copy the original source buffer before any expand calls have been made |
| gl::BufferState cleanSourceState; |
| rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer); |
| cleanSourceBuffer->copySubData(nullptr, mSourceBuffer, 0, 0, mSourceBuffer->getSize()); |
| |
| // Do a basic exanded and compare test. |
| rx::SourceIndexData srcData = {nullptr, muintIndices.data(), |
| static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT, |
| false}; |
| emulateAndCompare(&srcData); |
| |
| const uint8_t *sourceBufferMem = nullptr; |
| const uint8_t *cleanBufferMem = nullptr; |
| |
| gl::Error error = mSourceBuffer->getData(&sourceBufferMem); |
| ASSERT_FALSE(error.isError()); |
| |
| error = cleanSourceBuffer->getData(&cleanBufferMem); |
| ASSERT_FALSE(error.isError()); |
| |
| int result = memcmp(sourceBufferMem, cleanBufferMem, cleanSourceBuffer->getSize()); |
| ASSERT_EQ(result, 0); |
| |
| SafeDelete(cleanSourceBuffer); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest, |
| ES2_D3D11()); |
| |
| } // anonymous namespace |