| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // D3DTextureTest: |
| // Tests of the EGL_ANGLE_d3d_texture_client_buffer extension |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| #include <d3d11.h> |
| #include <windows.h> |
| |
| #include "com_utils.h" |
| |
| namespace angle |
| { |
| |
| class D3DTextureTest : public ANGLETest |
| { |
| protected: |
| D3DTextureTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| setConfigStencilBits(8); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| // clang-format off |
| const std::string vsSource = SHADER_SOURCE |
| ( |
| precision highp float; |
| attribute vec4 position; |
| varying vec2 texcoord; |
| |
| void main() |
| { |
| gl_Position = position; |
| texcoord = (position.xy * 0.5) + 0.5; |
| texcoord.y = 1.0 - texcoord.y; |
| } |
| ); |
| |
| const std::string textureFSSource = SHADER_SOURCE |
| ( |
| precision highp float; |
| uniform sampler2D tex; |
| varying vec2 texcoord; |
| |
| void main() |
| { |
| gl_FragColor = texture2D(tex, texcoord); |
| } |
| ); |
| |
| const std::string textureFSSourceNoSampling = SHADER_SOURCE |
| ( |
| precision highp float; |
| |
| void main() |
| { |
| gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); |
| } |
| ); |
| // clang-format on |
| |
| mTextureProgram = CompileProgram(vsSource, textureFSSource); |
| ASSERT_NE(0u, mTextureProgram) << "shader compilation failed."; |
| |
| mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); |
| ASSERT_NE(-1, mTextureUniformLocation); |
| |
| mTextureProgramNoSampling = CompileProgram(vsSource, textureFSSourceNoSampling); |
| ASSERT_NE(0u, mTextureProgramNoSampling) << "shader compilation failed."; |
| |
| mD3D11Module = LoadLibrary(TEXT("d3d11.dll")); |
| ASSERT_NE(nullptr, mD3D11Module); |
| |
| PFN_D3D11_CREATE_DEVICE createDeviceFunc = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>( |
| GetProcAddress(mD3D11Module, "D3D11CreateDevice")); |
| |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| if (eglDisplayExtensionEnabled(display, "EGL_EXT_device_query")) |
| { |
| PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT = |
| reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDisplayAttribEXT")); |
| PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT = |
| reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>( |
| eglGetProcAddress("eglQueryDeviceAttribEXT")); |
| |
| EGLDeviceEXT device = 0; |
| { |
| EGLAttrib result = 0; |
| EXPECT_EGL_TRUE(eglQueryDisplayAttribEXT(display, EGL_DEVICE_EXT, &result)); |
| device = reinterpret_cast<EGLDeviceEXT>(result); |
| } |
| |
| if (eglDeviceExtensionEnabled(device, "EGL_ANGLE_device_d3d")) |
| { |
| EGLAttrib result = 0; |
| if (eglQueryDeviceAttribEXT(device, EGL_D3D11_DEVICE_ANGLE, &result)) |
| { |
| mD3D11Device = reinterpret_cast<ID3D11Device *>(result); |
| mD3D11Device->AddRef(); |
| } |
| else if (eglQueryDeviceAttribEXT(device, EGL_D3D9_DEVICE_ANGLE, &result)) |
| { |
| mD3D9Device = reinterpret_cast<IDirect3DDevice9 *>(result); |
| mD3D9Device->AddRef(); |
| } |
| } |
| } |
| else |
| { |
| ASSERT_TRUE( |
| SUCCEEDED(createDeviceFunc(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, |
| 0, D3D11_SDK_VERSION, &mD3D11Device, nullptr, nullptr))); |
| } |
| } |
| |
| void TearDown() override |
| { |
| glDeleteProgram(mTextureProgram); |
| |
| if (mD3D11Device) |
| { |
| mD3D11Device->Release(); |
| mD3D11Device = nullptr; |
| } |
| |
| FreeLibrary(mD3D11Module); |
| mD3D11Module = nullptr; |
| |
| if (mD3D9Device) |
| { |
| mD3D9Device->Release(); |
| mD3D9Device = nullptr; |
| } |
| |
| ANGLETest::TearDown(); |
| } |
| |
| EGLSurface createPBuffer(size_t width, |
| size_t height, |
| EGLint eglTextureFormat, |
| EGLint eglTextureTarget, |
| UINT sampleCount, |
| UINT sampleQuality) |
| { |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| EGLConfig config = window->getConfig(); |
| |
| EGLint attribs[] = { |
| EGL_TEXTURE_FORMAT, eglTextureFormat, EGL_TEXTURE_TARGET, |
| eglTextureTarget, EGL_NONE, EGL_NONE, |
| }; |
| |
| if (mD3D11Device) |
| { |
| ID3D11Texture2D *texture = nullptr; |
| CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, static_cast<UINT>(width), |
| static_cast<UINT>(height), 1, 1, |
| D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); |
| desc.SampleDesc.Count = sampleCount; |
| desc.SampleDesc.Quality = sampleQuality; |
| EXPECT_TRUE(SUCCEEDED(mD3D11Device->CreateTexture2D(&desc, nullptr, &texture))); |
| |
| EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(display, EGL_D3D_TEXTURE_ANGLE, |
| texture, config, attribs); |
| |
| texture->Release(); |
| |
| return pbuffer; |
| } |
| else if (mD3D9Device) |
| { |
| // Multisampled textures are not supported on D3D9. |
| ASSERT(sampleCount <= 1); |
| ASSERT(sampleQuality == 0); |
| |
| IDirect3DTexture9 *texture = nullptr; |
| EXPECT_TRUE(SUCCEEDED(mD3D9Device->CreateTexture( |
| static_cast<UINT>(width), static_cast<UINT>(height), 1, D3DUSAGE_RENDERTARGET, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr))); |
| |
| EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(display, EGL_D3D_TEXTURE_ANGLE, |
| texture, config, attribs); |
| |
| texture->Release(); |
| |
| return pbuffer; |
| } |
| else |
| { |
| return EGL_NO_SURFACE; |
| } |
| } |
| |
| bool valid() const |
| { |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| if (!eglDisplayExtensionEnabled(display, "EGL_ANGLE_d3d_texture_client_buffer")) |
| { |
| std::cout << "Test skipped due to missing EGL_ANGLE_d3d_texture_client_buffer" |
| << std::endl; |
| return false; |
| } |
| |
| if (!mD3D11Device && !mD3D9Device) |
| { |
| std::cout << "Test skipped due to no D3D devices being available." << std::endl; |
| return false; |
| } |
| |
| if (IsWindows() && IsAMD() && IsOpenGL()) |
| { |
| std::cout << "Test skipped on Windows AMD OpenGL." << std::endl; |
| return false; |
| } |
| |
| if (IsWindows() && IsIntel() && IsOpenGL()) |
| { |
| std::cout << "Test skipped on Windows Intel OpenGL." << std::endl; |
| return false; |
| } |
| return true; |
| } |
| |
| GLuint mTextureProgram; |
| GLuint mTextureProgramNoSampling; |
| GLint mTextureUniformLocation; |
| |
| HMODULE mD3D11Module = nullptr; |
| ID3D11Device *mD3D11Device = nullptr; |
| |
| IDirect3DDevice9 *mD3D9Device = nullptr; |
| }; |
| |
| // Test creating a pbuffer from a d3d surface and clearing it |
| TEST_P(D3DTextureTest, Clear) |
| { |
| if (!valid()) |
| { |
| return; |
| } |
| |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| |
| const size_t bufferSize = 32; |
| |
| EGLSurface pbuffer = |
| createPBuffer(bufferSize, bufferSize, EGL_NO_TEXTURE, EGL_NO_TEXTURE, 1, 0); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_NE(pbuffer, EGL_NO_SURFACE); |
| |
| // Apply the Pbuffer and clear it to purple and verify |
| eglMakeCurrent(display, pbuffer, pbuffer, window->getContext()); |
| ASSERT_EGL_SUCCESS(); |
| |
| glViewport(0, 0, static_cast<GLsizei>(bufferSize), static_cast<GLsizei>(bufferSize)); |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(static_cast<GLint>(bufferSize) / 2, static_cast<GLint>(bufferSize) / 2, 255, 0, |
| 255, 255); |
| |
| // Make current with null to ensure the Surface can be released immediately. |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglDestroySurface(display, pbuffer); |
| } |
| |
| // Test creating a pbuffer with a D3D texture and depth stencil bits in the EGL config creates keeps |
| // its depth stencil buffer |
| TEST_P(D3DTextureTest, DepthStencil) |
| { |
| if (!valid()) |
| { |
| return; |
| } |
| |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| |
| const size_t bufferSize = 32; |
| |
| EGLSurface pbuffer = |
| createPBuffer(bufferSize, bufferSize, EGL_NO_TEXTURE, EGL_NO_TEXTURE, 1, 0); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_NE(pbuffer, EGL_NO_SURFACE); |
| |
| // Apply the Pbuffer and clear it to purple and verify |
| eglMakeCurrent(display, pbuffer, pbuffer, window->getContext()); |
| ASSERT_EGL_SUCCESS(); |
| |
| glViewport(0, 0, static_cast<GLsizei>(bufferSize), static_cast<GLsizei>(bufferSize)); |
| glClearColor(0.0f, 1.0f, 1.0f, 1.0f); |
| glClearDepthf(0.5f); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| |
| glEnable(GL_DEPTH_TEST); |
| glDepthMask(GL_FALSE); |
| |
| glUseProgram(mTextureProgram); |
| glUniform1i(mTextureUniformLocation, 0); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| |
| // Draw a quad that will fail the depth test and verify that the buffer is unchanged |
| drawQuad(mTextureProgram, "position", 1.0f); |
| EXPECT_PIXEL_COLOR_EQ(static_cast<GLint>(bufferSize) / 2, static_cast<GLint>(bufferSize) / 2, |
| GLColor::cyan); |
| |
| // Draw a quad that will pass the depth test and verify that the buffer is green |
| drawQuad(mTextureProgram, "position", -1.0f); |
| EXPECT_PIXEL_COLOR_EQ(static_cast<GLint>(bufferSize) / 2, static_cast<GLint>(bufferSize) / 2, |
| GLColor::green); |
| |
| // Make current with null to ensure the Surface can be released immediately. |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglDestroySurface(display, pbuffer); |
| } |
| |
| // Test creating a pbuffer from a d3d surface and binding it to a texture |
| TEST_P(D3DTextureTest, BindTexImage) |
| { |
| if (!valid()) |
| { |
| return; |
| } |
| |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| |
| const size_t bufferSize = 32; |
| |
| EGLSurface pbuffer = |
| createPBuffer(bufferSize, bufferSize, EGL_TEXTURE_RGBA, EGL_TEXTURE_2D, 1, 0); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_NE(pbuffer, EGL_NO_SURFACE); |
| |
| // Apply the Pbuffer and clear it to purple |
| eglMakeCurrent(display, pbuffer, pbuffer, window->getContext()); |
| ASSERT_EGL_SUCCESS(); |
| |
| glViewport(0, 0, static_cast<GLsizei>(bufferSize), static_cast<GLsizei>(bufferSize)); |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_EQ(static_cast<GLint>(bufferSize) / 2, static_cast<GLint>(bufferSize) / 2, 255, 0, |
| 255, 255); |
| |
| // Apply the window surface |
| eglMakeCurrent(display, window->getSurface(), window->getSurface(), window->getContext()); |
| |
| // Create a texture and bind the Pbuffer to it |
| GLuint texture = 0; |
| glGenTextures(1, &texture); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| EXPECT_GL_NO_ERROR(); |
| |
| eglBindTexImage(display, pbuffer, EGL_BACK_BUFFER); |
| glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| ASSERT_EGL_SUCCESS(); |
| |
| // Draw a quad and verify that it is purple |
| glUseProgram(mTextureProgram); |
| glUniform1i(mTextureUniformLocation, 0); |
| |
| drawQuad(mTextureProgram, "position", 0.5f); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Unbind the texture |
| eglReleaseTexImage(display, pbuffer, EGL_BACK_BUFFER); |
| ASSERT_EGL_SUCCESS(); |
| |
| // Verify that purple was drawn |
| EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); |
| |
| glDeleteTextures(1, &texture); |
| |
| // Make current with null to ensure the Surface can be released immediately. |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglDestroySurface(display, pbuffer); |
| } |
| |
| // Verify that creating a pbuffer with a multisampled texture will fail on a non-multisampled |
| // window. |
| TEST_P(D3DTextureTest, CheckSampleMismatch) |
| { |
| if (!valid()) |
| { |
| return; |
| } |
| |
| // Multisampling is not supported on D3D9 or OpenGL. |
| if (IsD3D9() || IsOpenGL()) |
| { |
| return; |
| } |
| |
| constexpr size_t bufferSize = 32; |
| |
| EGLSurface pbuffer = createPBuffer(bufferSize, bufferSize, EGL_NO_TEXTURE, EGL_NO_TEXTURE, 2, |
| static_cast<UINT>(D3D11_STANDARD_MULTISAMPLE_PATTERN)); |
| EXPECT_EGL_ERROR(EGL_BAD_PARAMETER); |
| EXPECT_EQ(pbuffer, nullptr); |
| } |
| |
| class D3DTextureTestMS : public D3DTextureTest |
| { |
| protected: |
| D3DTextureTestMS() : D3DTextureTest() |
| { |
| setSamples(4); |
| setMultisampleEnabled(true); |
| } |
| }; |
| |
| // Test creating a pbuffer from a multisampled d3d surface and clearing it. |
| TEST_P(D3DTextureTestMS, Clear) |
| { |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| |
| constexpr size_t bufferSize = 32; |
| constexpr UINT testpoint = bufferSize / 2; |
| |
| EGLSurface pbuffer = createPBuffer(bufferSize, bufferSize, EGL_NO_TEXTURE, EGL_NO_TEXTURE, 4, |
| static_cast<UINT>(D3D11_STANDARD_MULTISAMPLE_PATTERN)); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_NE(pbuffer, EGL_NO_SURFACE); |
| |
| // Apply the Pbuffer and clear it to magenta and verify |
| eglMakeCurrent(display, pbuffer, pbuffer, window->getContext()); |
| ASSERT_EGL_SUCCESS(); |
| |
| glViewport(0, 0, static_cast<GLsizei>(bufferSize), static_cast<GLsizei>(bufferSize)); |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(testpoint, testpoint, GLColor::magenta); |
| |
| // Make current with null to ensure the Surface can be released immediately. |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglDestroySurface(display, pbuffer); |
| } |
| |
| // Test creating a pbuffer from a multisampled d3d surface and drawing with a program. |
| TEST_P(D3DTextureTestMS, DrawProgram) |
| { |
| EGLWindow *window = getEGLWindow(); |
| EGLDisplay display = window->getDisplay(); |
| |
| constexpr size_t bufferSize = 32; |
| |
| EGLSurface pbuffer = createPBuffer(bufferSize, bufferSize, EGL_NO_TEXTURE, EGL_NO_TEXTURE, 4, |
| static_cast<UINT>(D3D11_STANDARD_MULTISAMPLE_PATTERN)); |
| ASSERT_EGL_SUCCESS(); |
| ASSERT_NE(pbuffer, EGL_NO_SURFACE); |
| |
| // Apply the Pbuffer and clear it to magenta |
| eglMakeCurrent(display, pbuffer, pbuffer, window->getContext()); |
| ASSERT_EGL_SUCCESS(); |
| |
| glViewport(0, 0, static_cast<GLsizei>(bufferSize), static_cast<GLsizei>(bufferSize)); |
| glClearColor(1.0f, 0.0f, 1.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| ASSERT_GL_NO_ERROR(); |
| |
| constexpr GLint testPoint = bufferSize / 2; |
| EXPECT_PIXEL_COLOR_EQ(testPoint, testPoint, GLColor::magenta); |
| |
| // Apply the window surface |
| eglMakeCurrent(display, window->getSurface(), window->getSurface(), window->getContext()); |
| ASSERT_EGL_SUCCESS(); |
| |
| glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| ASSERT_EGL_SUCCESS(); |
| |
| // Draw a quad and verify that it is magenta |
| glUseProgram(mTextureProgramNoSampling); |
| EXPECT_GL_NO_ERROR(); |
| |
| drawQuad(mTextureProgramNoSampling, "position", 0.5f); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Verify that magenta was drawn |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::magenta); |
| |
| // Make current with null to ensure the Surface can be released immediately. |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglDestroySurface(display, pbuffer); |
| } |
| |
| // Test for failure when creating a pbuffer from a multisampled d3d surface to bind to a texture. |
| TEST_P(D3DTextureTestMS, BindTexture) |
| { |
| constexpr size_t bufferSize = 32; |
| |
| EGLSurface pbuffer = createPBuffer(bufferSize, bufferSize, EGL_TEXTURE_RGBA, EGL_TEXTURE_2D, 4, |
| static_cast<UINT>(D3D11_STANDARD_MULTISAMPLE_PATTERN)); |
| EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE); |
| EXPECT_EQ(pbuffer, nullptr); |
| } |
| |
| // Verify that creating a pbuffer from a multisampled texture with a multisampled window will fail |
| // when the sample counts do not match. |
| TEST_P(D3DTextureTestMS, CheckSampleMismatch) |
| { |
| constexpr size_t bufferSize = 32; |
| |
| EGLSurface pbuffer = createPBuffer(bufferSize, bufferSize, EGL_NO_TEXTURE, EGL_NO_TEXTURE, 2, |
| static_cast<UINT>(D3D11_STANDARD_MULTISAMPLE_PATTERN)); |
| |
| EXPECT_EGL_ERROR(EGL_BAD_PARAMETER); |
| EXPECT_EQ(pbuffer, nullptr); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST(D3DTextureTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL()); |
| ANGLE_INSTANTIATE_TEST(D3DTextureTestMS, ES2_D3D11()); |
| } // namespace |