| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DifferentStencilMasksTest: |
| // Tests the equality between stencilWriteMask and stencilBackWriteMask. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| class DifferentStencilMasksTest : public ANGLETest |
| { |
| protected: |
| DifferentStencilMasksTest() : mProgram(0) |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| setConfigStencilBits(8); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| const std::string vertexShaderSource = SHADER_SOURCE |
| ( |
| precision highp float; |
| attribute vec4 position; |
| |
| void main() |
| { |
| gl_Position = position; |
| } |
| ); |
| |
| const std::string fragmentShaderSource = SHADER_SOURCE |
| ( |
| precision highp float; |
| |
| void main() |
| { |
| gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); |
| } |
| ); |
| |
| mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| ASSERT_NE(0u, mProgram); |
| |
| glEnable(GL_STENCIL_TEST); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDisable(GL_STENCIL_TEST); |
| if (mProgram != 0) |
| glDeleteProgram(mProgram); |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mProgram; |
| }; |
| |
| // Tests that effectively same front and back masks are legal. |
| TEST_P(DifferentStencilMasksTest, DrawWithSameEffectiveMask) |
| { |
| // 0x00ff and 0x01ff are effectively 0x00ff by being masked by the current stencil bits, 8. |
| glStencilMaskSeparate(GL_FRONT, 0x00ff); |
| glStencilMaskSeparate(GL_BACK, 0x01ff); |
| |
| glUseProgram(mProgram); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Tests that effectively different front and back masks are illegal. |
| TEST_P(DifferentStencilMasksTest, DrawWithDifferentMask) |
| { |
| glStencilMaskSeparate(GL_FRONT, 0x0001); |
| glStencilMaskSeparate(GL_BACK, 0x0002); |
| |
| glUseProgram(mProgram); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| class DifferentStencilMasksWithoutStencilBufferTest : public ANGLETest |
| { |
| protected: |
| DifferentStencilMasksWithoutStencilBufferTest() : mProgram(0) |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(0); |
| setConfigStencilBits(0); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| const std::string vertexShaderSource = SHADER_SOURCE |
| ( |
| precision highp float; |
| attribute vec4 position; |
| |
| void main() |
| { |
| gl_Position = position; |
| } |
| ); |
| |
| const std::string fragmentShaderSource = SHADER_SOURCE |
| ( |
| precision highp float; |
| |
| void main() |
| { |
| gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); |
| } |
| ); |
| |
| mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| ASSERT_NE(0u, mProgram); |
| |
| glEnable(GL_STENCIL_TEST); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TearDown() override |
| { |
| glDisable(GL_STENCIL_TEST); |
| if (mProgram != 0) |
| glDeleteProgram(mProgram); |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mProgram; |
| }; |
| |
| // Tests that effectively different front and back masks, without stencil bits, are legal. |
| TEST_P(DifferentStencilMasksWithoutStencilBufferTest, DrawWithDifferentMask) |
| { |
| glStencilMaskSeparate(GL_FRONT, 0x0001); |
| glStencilMaskSeparate(GL_BACK, 0x0002); |
| |
| glUseProgram(mProgram); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST(DifferentStencilMasksTest, ES2_D3D9(), ES2_D3D11(), ES3_D3D11(), ES2_OPENGL(), ES3_OPENGL()); |
| ANGLE_INSTANTIATE_TEST(DifferentStencilMasksWithoutStencilBufferTest, ES2_D3D9(), ES2_D3D11(), ES3_D3D11(), ES2_OPENGL(), ES3_OPENGL()); |
| } // anonymous namespace |